Browse by research area

  1. Published

    Bildschirmzeiten zur Steigerung der körperlichen Aktivität? Digitale Spieleanwendungen im Bereich körperliche Aktivität und ihre Wirkungen

    Schiemann, S., Dadaczynski, K. & Paulus, P., 2016, Gesundheit spielend fördern. Potenziale und Herausforderungen von digitalen Spieleanwendungen für die Gesundheitsförderung und Prävention. Dadaczynski, K., Schiemann, S. & Paulus, P. (eds.). Beltz Juventa Verlag, p. 282-306 24 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  2. Published

    Beyond Personalization and Anonymity: Towards a Group-Based Recommender System

    Shang, S., Hui, Y., Hui, P., Cuff, P. & Kulkarni, S., 2014, Proceedings of the 29th Annual ACM Symposium on Applied Computing, SAC 2014. Association for Computing Machinery, Inc, p. 266-273 8 p. (Proceedings of the ACM Symposium on Applied Computing).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  3. Published

    Beweismaterial: Fotografie und ihr Rohstoffverbrauch

    Tollmann, V., 2022, In: Springerin : Hefte für Gegenwartskunst. 28, 3, p. 10-11 2 p.

    Research output: Journal contributionsJournal articlesTransfer

  4. Published

    Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games

    Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Beware, Grammar Police: Grammar and Spelling (Norms) as Positioning Tools on the Internet

    Frick, K., 2022, In: Bulletin suisse de linguistique appliquee. 116, p. 93-117 25 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Between the Front Lines: Vocational Training Films, Machine Guns and the Great War

    Hoof, F., 09.2018, Cinema's Military Industrial Complex. Wasson, H. & Grieveson, L. (eds.). Berkeley: University of California Press, p. 177-191 15 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    Between the Ends of a Wire: Electricity, Instantaneity and the Globe of Telegraphy

    Sprenger, F., 2013, Global Communication Electric: Business, News and Politics in the World of Telegraphy. Hampf, M. & Müller-Pohl, S. (eds.). 1 ed. Frankfurt, M. [u.a.]: Campus Verlag, p. 355-381 27 p. (Globalgeschichte; vol. 15).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    Between Drudgery and "Promesse du bonheur": Games and Gamification

    Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge Taylor & Francis Group, p. 185-199 15 p. (Routledge advances in game studies).

    Research output: Contributions to collected editions/worksChapterpeer-review

  9. Published

    Between Art and Promotion: Digital Self-Representation on Artists’ Instagram Profiles

    Fölsche, L. & Jürgens, A., 2017, 6th Annual International Conference on Journalism & Mass Communications. Allen, L. (ed.). Singapur: Global Science and Technology Forum, p. 146-150 5 p. (Annual International Conference on Journalism & Mass Communications; vol. 6).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  10. Published

    Betriebssysteme der Wissenschaft

    Warnke, M., 2012, In: Zeitschrift für Medienwissenschaft. 7, 2, p. 152-156 4 p.

    Research output: Journal contributionsJournal articlesResearch