Should learners use their hands for learning? Results from an eye-tracking study

Research output: Journal contributionsJournal articlesResearchpeer-review

Standard

Should learners use their hands for learning? Results from an eye-tracking study. / Korbach, Andreas; Ginns, Paul; Brünken, Roland et al.
In: Journal of Computer Assisted Learning, Vol. 36, No. 1, 01.02.2020, p. 102-113.

Research output: Journal contributionsJournal articlesResearchpeer-review

Harvard

APA

Vancouver

Korbach A, Ginns P, Brünken R, Park B. Should learners use their hands for learning? Results from an eye-tracking study. Journal of Computer Assisted Learning. 2020 Feb 1;36(1):102-113. doi: 10.1111/jcal.12396

Bibtex

@article{df2ec4213de94ca7b7f9f149808c9481,
title = "Should learners use their hands for learning? Results from an eye-tracking study",
abstract = "Given the widespread use of touch screen devices, the effect of the users' fingers on information processing and learning is of growing interest. The present study drew on cognitive load theory and embodied cognition perspectives to investigate the effects of pointing and tracing gestures on the surface of a multimedia learning instruction. Learning performance, cognitive load and visual attention were examined in a one-factorial experimental design with the between-subject factor pointing and tracing gestures. The pointing and tracing group were instructed to use their fingers during the learning phase to make connections between corresponding text and picture information, whereas the control group was instructed not to use their hands for learning. The results showed a beneficial effect of pointing and tracing gestures on learning performance, a significant shift in visual attention and deeper processing of information by the pointing and tracing group, but no effect on subjective ratings of cognitive load. Implications for future research and practice are discussed.",
keywords = "cognitive load theory, embodied cognition, eye-tracking, tracing gestures, Empirical education research, Educational science",
author = "Andreas Korbach and Paul Ginns and Roland Br{\"u}nken and Babette Park",
note = "Funding Information: This work was supported by the German Federal Ministry of Education and Research (01PL12057). Publisher Copyright: {\textcopyright} 2020, Blackwell Publishing Ltd. All rights reserved.",
year = "2020",
month = feb,
day = "1",
doi = "10.1111/jcal.12396",
language = "English",
volume = "36",
pages = "102--113",
journal = "Journal of Computer Assisted Learning",
issn = "0266-4909",
publisher = "Wiley-Blackwell Publishing Ltd.",
number = "1",

}

RIS

TY - JOUR

T1 - Should learners use their hands for learning? Results from an eye-tracking study

AU - Korbach, Andreas

AU - Ginns, Paul

AU - Brünken, Roland

AU - Park, Babette

N1 - Funding Information: This work was supported by the German Federal Ministry of Education and Research (01PL12057). Publisher Copyright: © 2020, Blackwell Publishing Ltd. All rights reserved.

PY - 2020/2/1

Y1 - 2020/2/1

N2 - Given the widespread use of touch screen devices, the effect of the users' fingers on information processing and learning is of growing interest. The present study drew on cognitive load theory and embodied cognition perspectives to investigate the effects of pointing and tracing gestures on the surface of a multimedia learning instruction. Learning performance, cognitive load and visual attention were examined in a one-factorial experimental design with the between-subject factor pointing and tracing gestures. The pointing and tracing group were instructed to use their fingers during the learning phase to make connections between corresponding text and picture information, whereas the control group was instructed not to use their hands for learning. The results showed a beneficial effect of pointing and tracing gestures on learning performance, a significant shift in visual attention and deeper processing of information by the pointing and tracing group, but no effect on subjective ratings of cognitive load. Implications for future research and practice are discussed.

AB - Given the widespread use of touch screen devices, the effect of the users' fingers on information processing and learning is of growing interest. The present study drew on cognitive load theory and embodied cognition perspectives to investigate the effects of pointing and tracing gestures on the surface of a multimedia learning instruction. Learning performance, cognitive load and visual attention were examined in a one-factorial experimental design with the between-subject factor pointing and tracing gestures. The pointing and tracing group were instructed to use their fingers during the learning phase to make connections between corresponding text and picture information, whereas the control group was instructed not to use their hands for learning. The results showed a beneficial effect of pointing and tracing gestures on learning performance, a significant shift in visual attention and deeper processing of information by the pointing and tracing group, but no effect on subjective ratings of cognitive load. Implications for future research and practice are discussed.

KW - cognitive load theory

KW - embodied cognition

KW - eye-tracking

KW - tracing gestures

KW - Empirical education research

KW - Educational science

UR - http://www.scopus.com/inward/record.url?scp=85074816116&partnerID=8YFLogxK

U2 - 10.1111/jcal.12396

DO - 10.1111/jcal.12396

M3 - Journal articles

AN - SCOPUS:85074816116

VL - 36

SP - 102

EP - 113

JO - Journal of Computer Assisted Learning

JF - Journal of Computer Assisted Learning

SN - 0266-4909

IS - 1

ER -

DOI

Recently viewed

Activities

  1. The role of different forms of cohesion and readers' expectations towards different types of text
  2. Trajectory-based Lagrangian approaches for the extraction and characterization of coherent structures in turbulent convection
  3. Plasma shock wave simulation for laser shock processing
  4. Workshop Medzin I
  5. From Magic to Systemics. Heinz von Foerster and the Reenchantment of Science
  6. Travelling Codes
  7. Eine Podiumsdiskussion zu Fracking
  8. Robotic Mobile Fulfillment Systems
  9. Time and Organizational Development
  10. The global classroom: Introduction, presentation and workshops
  11. It's how, not what we use that matters - Communications Modes in the Internet
  12. Keeping drivers engaged in automated driving through maneuver control- effects on perceived control and responsibility
  13. "Information-Oriented Communicative Acting in the Internet: Communication Modes between Mass- and Interpersonal Communication"
  14. Plenary lecture eintitled: "Mathematical insights for advanced ice-clamping control in the context of Industry 4.0"
  15. Adaptive Modeling
  16. Changing learning environments at university? Comparing the learning strategies of non-traditional European students engaged in lifelong learning.
  17. Activating an Integrative Mindset Improves the Subjective Outcomes of Value-Driven Conflicts
  18. Towards a Techno-Ecology of Participation - 2017
  19. Teams are changing! Going into the wild to expand theory on dynamics in modern teamwork settings
  20. Where To Start? Exploring 1-Year-Students’ Preconceptions of Sustainable Development
  21. Knowledge Spaces
  22. Lena Meyer-Bergner’s conception of modernism between graphics and weaving, between folk art and technology
  23. Monomers release from composite materials after halogen and LED curing.
  24. Coherent behavior in geophysical flows

Publications

  1. THE PARALLAX OF INDIVIDUATION
  2. From entity to process
  3. Control versus Complexity
  4. Predicting the Individual Mood Level based on Diary Data
  5. Machine Learning and Knowledge Discovery in Databases
  6. Understanding the properties of isospectral points and pairs in graphs
  7. Improvements in Flexibility depend on Stretching Duration
  8. Machine Learning and Knowledge Discovery in Databases
  9. Efficacy of a Web-Based Intervention With Mobile Phone Support in Treating Depressive Symptoms in Adults With Type 1 and Type 2 Diabetes
  10. Speed of processing and stimulus complexity in low-frequency and high-frequency channels
  11. Serendipity as a Mechanism of Change and its Potential for Explaining Change Processes
  12. Determination of 10 particle-associated multiclass polar and semi-polar pesticides from small streams using accelerated solvent extraction
  13. Biodiversity in space and time - towards a grid mapping for Mongolia
  14. A Lyapunov Approach to Set the Parameters of a PI-Controller to Minimise Velocity Oscillations in a Permanent Magnet Synchronous Motor Using Chopper Control for Electrical Vehicles
  15. A Genetic Algorithm for the Dynamic Management of Cellular Reconfigurable Manufacturing Systems
  16. How to attract visitors with strategic, value-based experience design
  17. Semi-Supervised Generative Models for Multi-Agent Trajectories
  18. Binary Random Nets II
  19. A Process Perspective on Organizational Failure
  20. Developing robust field survey protocols in landscape ecology
  21. MICSIM: Concept, Developments, and Applications of a PC Microsimulation Model for Research and Teaching
  22. CHANGING RECREATIONAL ACTIVITIES FOR REDUCING INSOMNIA SEVERITY? RESULTS FROM A SERIAL MEDIATION ANALYSIS ON THE IMPACT OF RECREATIONAL BEHAVIOR AS A MECHANISM OF CHANGE IN DIGITAL INTERVENTIONS FOR INSOMNIA
  23. Design of an Information-Based Distributed Production Planning System
  24. Continental mapping of forest ecosystem functions reveals a high but unrealised potential for forest multifunctionality.