Learning through play? Evaluating digital games for language learning

Aktivität: Vorträge und GastvorlesungenKonferenzvorträgeForschung

Carolyn Blume - Sprecher*in

    03.10.2015

    Veranstaltung

    26. Kongress der Deutschen Gesellschaft für Fremdsprachenforschung - 2015: „Sprachen lernen“ „Geschichte des Lernens“ „Lehr- und Lernerfolg“

    29.09.1503.10.15

    Ludwigsburg, Deutschland

    Veranstaltung: Konferenz

    Zuletzt angesehen

    Aktivitäten

    1. Peter G. Mahaffy
    2. Conference on Participatory Approaches in Science & Technology - PATH 2006
    3. International Workshop - Pragmatic Markers, Discourse Markers and Modal Particles: What do we know and where do we go from here?
    4. Conference presentation: The Relationship between the Internal Audit Function and the Audit Committee
    5. Denoising and Harmonic Detection Using Libraries of Nonorthogonal Trigonometric Bases
    6. Mutual Learning and Knowledge Integration in Transdisciplinary Development Teams: Empirical Findings about a Collaborative Format in Teacher Education
    7. Performing Contracts: BDSM, Performance Art and Aesthetics of Complexity
    8. Towards an International Keywords for Children's Literature (Roundtable): Presenters: Lissa Paul, Philip Nel, Nina Alonso, Nina Christensen, Francesca Orestano and Emer O’Sullivan
    9. Coupled component modelling for inter- and transdisciplinariy climate change impact reserach: dimensions of integration and examples of interface design
    10. Workshop „Meta-Image Day 2012”
    11. Workshop on Family Migration Processes in a Comparative Perspective - 2018
    12. From Podcast to Simulation Projects - Web 2.0 Projects in the Secondary EFL Classroom
    13. Shifting Backstages and Frontlines of Embodiment
    14. The efficacy of an internet- and mobile-based stress management intervention in employees in different guidance formats: the results of three randomised controlled trials
    15. Empirical Insights into Working in Research-Practice Partnerships: New Findings on Motivation, Co-Constructive Collaboration and Learning Effects
    16. User Modeling and User-Adapted Interaction: The Journal of Personalization Research (Zeitschrift)

    Publikationen

    1. Assessment of university students’ understanding of abstract binary operations
    2. Faulty Process Detection Using Machine Learning Techniques
    3. Formative Perspectives on the Relation Between CSR Communication and CSR Practices
    4. Active learning for network intrusion detection
    5. Complexity of traffic scenes and EEG-measures of processing workload in car driving
    6. Constraints are the solution, not the problem
    7. Effect of gap distortion on the field splitting of collective modes in superfluid He3-B
    8. Jackson networks in nonautonomous random environments
    9. The generative drawing principle in multimedia learning
    10. Aspect-oriented software development
    11. Using corpus-linguistic methods to track longitudinal development
    12. The buffering effect of selection, optimization, and compensation strategy use on the relationship between problem solving demands and occupational well-being
    13. Performance of process-based models for simulation of grain N in crop rotations across Europe
    14. Self-tuning of a kalman filter applied in a DC drive and in a kalman-based sensor
    15. Effectiveness of a Web-Based Cognitive Behavioural Intervention for Subthreshold Depression
    16. Overcoming Multi-legacy Application Challenges through Building Dynamic Capabilities for Low-Code Adoption
    17. Constraint breeds creativity
    18. Gaining deep leverage? Reflecting and shaping real-world lab impacts through leverage points
    19. Action rate models for predicting actions in soccer
    20. Correlation of Microstructure and Local Mechanical Properties Along Build Direction for Multi-layer Friction Surfacing of Aluminum Alloys
    21. Learning from Erroneous Examples: When and How do Students Benefit from them?
    22. Perception and Inference
    23. Action Errors, Error Management, and Learning in Organizations
    24. From Knowledge to Application
    25. Development and application of a laboratory flux measurement system (LFMS) for the investigation of the kinetics of mercury emissions from soils
    26. How, when and why do negotiators use reference points?
    27. Repeat Receipts: A device for generating visible data in market research focus groups