Doing space in face-to-face interaction and on interactive multimodal platforms

Research output: Journal contributionsJournal articlesResearchpeer-review

Standard

Doing space in face-to-face interaction and on interactive multimodal platforms. / Jucker, Andreas H.; Hausendorf, Heiko; Dürscheid, Christa et al.
In: Journal of Pragmatics, Vol. 134, 01.09.2018, p. 85-101.

Research output: Journal contributionsJournal articlesResearchpeer-review

Harvard

Jucker, AH, Hausendorf, H, Dürscheid, C, Frick, K, Hottiger, C, Kesselheim, W, Linke, A, Meyer, N & Steger, A 2018, 'Doing space in face-to-face interaction and on interactive multimodal platforms', Journal of Pragmatics, vol. 134, pp. 85-101. https://doi.org/10.1016/j.pragma.2018.07.001

APA

Jucker, A. H., Hausendorf, H., Dürscheid, C., Frick, K., Hottiger, C., Kesselheim, W., Linke, A., Meyer, N., & Steger, A. (2018). Doing space in face-to-face interaction and on interactive multimodal platforms. Journal of Pragmatics, 134, 85-101. https://doi.org/10.1016/j.pragma.2018.07.001

Vancouver

Jucker AH, Hausendorf H, Dürscheid C, Frick K, Hottiger C, Kesselheim W et al. Doing space in face-to-face interaction and on interactive multimodal platforms. Journal of Pragmatics. 2018 Sept 1;134:85-101. doi: 10.1016/j.pragma.2018.07.001

Bibtex

@article{fd50067d1b2d4689a219b8a2994beb5f,
title = "Doing space in face-to-face interaction and on interactive multimodal platforms",
abstract = "In this article, we argue that the spatial environment of everyday interaction has to be understood as a social construct. Co-participants in an interaction make use of the spatial affordances of the interactional architecture around them, and at the same time they interactionally create and maintain spatial configurations. In that sense, they can be argued to be “doing space”. Concerning face-to-face interaction, we distinguish between heavily structured material settings that are custom-built for specific types of institutionalized interactions, such as lecture theatres, assembly halls or ticket offices; moderately structured settings, such as restaurants, staff rooms or museums; and weakly structured settings, such as public town squares or other settings which provide only minimal assumptions about the interactions that may take place there and their spatial configurations. We extend this analysis to different forms of interaction on interactive multimodal platforms (IMP), where the complexities increase with the different spatial levels of the physical computer screen, the many different spatial levels depicted there, and the increasing difficulties for the interactants to navigate and negotiate the different levels of doing space.",
keywords = "3D virtual worlds, Affordances, Face-to-face interaction, Interactive multimodal platforms (IMP), Second Life, Space, Twitch, Didactics of the German language",
author = "Jucker, {Andreas H.} and Heiko Hausendorf and Christa D{\"u}rscheid and Karina Frick and Christoph Hottiger and Wolfgang Kesselheim and Angelika Linke and Nathalie Meyer and Antonia Steger",
note = "Publisher Copyright: {\textcopyright} 2018 Elsevier B.V.",
year = "2018",
month = sep,
day = "1",
doi = "10.1016/j.pragma.2018.07.001",
language = "English",
volume = "134",
pages = "85--101",
journal = "Journal of Pragmatics",
issn = "0378-2166",
publisher = "Elsevier B.V.",

}

RIS

TY - JOUR

T1 - Doing space in face-to-face interaction and on interactive multimodal platforms

AU - Jucker, Andreas H.

AU - Hausendorf, Heiko

AU - Dürscheid, Christa

AU - Frick, Karina

AU - Hottiger, Christoph

AU - Kesselheim, Wolfgang

AU - Linke, Angelika

AU - Meyer, Nathalie

AU - Steger, Antonia

N1 - Publisher Copyright: © 2018 Elsevier B.V.

PY - 2018/9/1

Y1 - 2018/9/1

N2 - In this article, we argue that the spatial environment of everyday interaction has to be understood as a social construct. Co-participants in an interaction make use of the spatial affordances of the interactional architecture around them, and at the same time they interactionally create and maintain spatial configurations. In that sense, they can be argued to be “doing space”. Concerning face-to-face interaction, we distinguish between heavily structured material settings that are custom-built for specific types of institutionalized interactions, such as lecture theatres, assembly halls or ticket offices; moderately structured settings, such as restaurants, staff rooms or museums; and weakly structured settings, such as public town squares or other settings which provide only minimal assumptions about the interactions that may take place there and their spatial configurations. We extend this analysis to different forms of interaction on interactive multimodal platforms (IMP), where the complexities increase with the different spatial levels of the physical computer screen, the many different spatial levels depicted there, and the increasing difficulties for the interactants to navigate and negotiate the different levels of doing space.

AB - In this article, we argue that the spatial environment of everyday interaction has to be understood as a social construct. Co-participants in an interaction make use of the spatial affordances of the interactional architecture around them, and at the same time they interactionally create and maintain spatial configurations. In that sense, they can be argued to be “doing space”. Concerning face-to-face interaction, we distinguish between heavily structured material settings that are custom-built for specific types of institutionalized interactions, such as lecture theatres, assembly halls or ticket offices; moderately structured settings, such as restaurants, staff rooms or museums; and weakly structured settings, such as public town squares or other settings which provide only minimal assumptions about the interactions that may take place there and their spatial configurations. We extend this analysis to different forms of interaction on interactive multimodal platforms (IMP), where the complexities increase with the different spatial levels of the physical computer screen, the many different spatial levels depicted there, and the increasing difficulties for the interactants to navigate and negotiate the different levels of doing space.

KW - 3D virtual worlds

KW - Affordances

KW - Face-to-face interaction

KW - Interactive multimodal platforms (IMP)

KW - Second Life

KW - Space

KW - Twitch

KW - Didactics of the German language

UR - http://www.scopus.com/inward/record.url?scp=85049837512&partnerID=8YFLogxK

U2 - 10.1016/j.pragma.2018.07.001

DO - 10.1016/j.pragma.2018.07.001

M3 - Journal articles

AN - SCOPUS:85049837512

VL - 134

SP - 85

EP - 101

JO - Journal of Pragmatics

JF - Journal of Pragmatics

SN - 0378-2166

ER -