Doing space in face-to-face interaction and on interactive multimodal platforms
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In: Journal of Pragmatics, Vol. 134, 01.09.2018, p. 85-101.
Research output: Journal contributions › Journal articles › Research › peer-review
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TY - JOUR
T1 - Doing space in face-to-face interaction and on interactive multimodal platforms
AU - Jucker, Andreas H.
AU - Hausendorf, Heiko
AU - Dürscheid, Christa
AU - Frick, Karina
AU - Hottiger, Christoph
AU - Kesselheim, Wolfgang
AU - Linke, Angelika
AU - Meyer, Nathalie
AU - Steger, Antonia
N1 - Publisher Copyright: © 2018 Elsevier B.V.
PY - 2018/9/1
Y1 - 2018/9/1
N2 - In this article, we argue that the spatial environment of everyday interaction has to be understood as a social construct. Co-participants in an interaction make use of the spatial affordances of the interactional architecture around them, and at the same time they interactionally create and maintain spatial configurations. In that sense, they can be argued to be “doing space”. Concerning face-to-face interaction, we distinguish between heavily structured material settings that are custom-built for specific types of institutionalized interactions, such as lecture theatres, assembly halls or ticket offices; moderately structured settings, such as restaurants, staff rooms or museums; and weakly structured settings, such as public town squares or other settings which provide only minimal assumptions about the interactions that may take place there and their spatial configurations. We extend this analysis to different forms of interaction on interactive multimodal platforms (IMP), where the complexities increase with the different spatial levels of the physical computer screen, the many different spatial levels depicted there, and the increasing difficulties for the interactants to navigate and negotiate the different levels of doing space.
AB - In this article, we argue that the spatial environment of everyday interaction has to be understood as a social construct. Co-participants in an interaction make use of the spatial affordances of the interactional architecture around them, and at the same time they interactionally create and maintain spatial configurations. In that sense, they can be argued to be “doing space”. Concerning face-to-face interaction, we distinguish between heavily structured material settings that are custom-built for specific types of institutionalized interactions, such as lecture theatres, assembly halls or ticket offices; moderately structured settings, such as restaurants, staff rooms or museums; and weakly structured settings, such as public town squares or other settings which provide only minimal assumptions about the interactions that may take place there and their spatial configurations. We extend this analysis to different forms of interaction on interactive multimodal platforms (IMP), where the complexities increase with the different spatial levels of the physical computer screen, the many different spatial levels depicted there, and the increasing difficulties for the interactants to navigate and negotiate the different levels of doing space.
KW - 3D virtual worlds
KW - Affordances
KW - Face-to-face interaction
KW - Interactive multimodal platforms (IMP)
KW - Second Life
KW - Space
KW - Twitch
KW - Didactics of the German language
UR - http://www.scopus.com/inward/record.url?scp=85049837512&partnerID=8YFLogxK
U2 - 10.1016/j.pragma.2018.07.001
DO - 10.1016/j.pragma.2018.07.001
M3 - Journal articles
AN - SCOPUS:85049837512
VL - 134
SP - 85
EP - 101
JO - Journal of Pragmatics
JF - Journal of Pragmatics
SN - 0378-2166
ER -