Browse by research area

  1. Published

    Which clicks lead to conversions? Modeling user-journeys across multiple types of online advertising

    Nottorf, F., 2013, ICE-B 2013 - 10th International Conference on E-Business: Part of the ICETE 2013: 10th International Joint Conference on E-Business and Telecommunications, Proceedings. Obaidat, M. S. (ed.). Institute for Systems and Technologies of Information, Control and Communication Haskolans (Reykjavik), p. 141-152 12 p. (ICETE 2013 - 10th Int. Joint Conf. on E-Business and Telecommunications; 4th Int. Conf. DCNET 2013, - 10th Int. Conf. on ICE-B 2013 and OPTICS 2013 - 4th Int. Conf. on Optical Communication Systems).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  2. Published

    Whose Change is it, Anyway? Towards a future of digital technologies and citizen action in emerging information societies

    Shah, N., 2013, The Hague: Hivos, 40 p. (Hivos Knowledge Programm).

    Research output: Working paperWorking papers

  3. Published

    Why Fun Matters: In Search of Emergent Playful Experiences

    Fizek, S., 2014, Rethinking Gamification. Fizek, S., Fuchs, M., Schrape, N. & Ruffino, P. (eds.). meson press, p. 273-289 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Wider die 'Mode heutiger Archaik': Konzeptionen von Präsenz und Repräsentation im Mythosdiskurs der Nachkriegszeit

    Voller, C., 2014, Zwischen Präsenz und Repräsentation : Formen und Funktionen des Mythos in literarischen und theoretischen Diskursen. Gebert, B. & Mayer, U. (eds.). Walter de Gruyter GmbH, p. 226-273 31 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Wie einst der Rock'n'Roll – Neue Zugänge zur Musik in digitalen Zeiten?

    Ahlers, M., 2011, In: MedienConcret : Magazin für die pädagogische Praxis. p. 46-49 4 p.

    Research output: Journal contributionsJournal articlesTransfer

  6. Published

    Wie entstehen Raum-Events? Siegfried Gliedion und die Welt der Ereignisse

    Janssen, A., 2014, In: Baumeister. 111, 14, p. 80-83 4 p.

    Research output: Journal contributionsJournal articlesTransferpeer-review

  7. Wie klingt der Fluss? Ein Video-Arbeitsblatt für Logic Fun.

    Ahlers, M., 2002, In: Musikunterricht und Computer. 2, p. 8-9 2 p.

    Research output: Journal contributionsJournal articlesEducation

  8. Published

    Wie Spiele Aussagen vermitteln: Einblicke und Projektvorschläge zur argumentativen Rhetorik von Computerspielen

    Schrape, N., 2011, In: Computer + Unterricht. 21, 84, p. 25-27 3 p.

    Research output: Journal contributionsJournal articlesTransfer

  9. Wissen im Zeitalter der Simulation: Metatechnische Reflexionen

    Hörl, E. H., 20.06.2008, Simulation: Präsentationstechnik und Erkenntnisinstrument . Gleininger, A. & Vrachliotis, G. (eds.). Basel: Birkhäuser Verlag GmbH, p. 93-106 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    Wissenschaftliche Kommunikation im Netz 2013: Von Open Access zu Open Science

    Heise, C., 12.04.2014, Jahrbuch Netzpolitik 2013. Beckedahl, M. (ed.). 1 ed. Berlin: newthinking communications, Berlin, p. 142-152 11 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransferpeer-review