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  1. Published
  2. Published

    Alltag

    Beyes, T., 2010, Lexikon zur zeitgenössischen Kunst von Com & Com: [anläßlich der Ausstellung "La Realite Depasse la Fiction" im CentrePasquArt in Biel/Bienne vom 17. Januar bis 14. März 2010. Hedinger, J. M. & Gossolt, M. (eds.). Sulgen und Zürich: Niggli Verlag , p. 12-13 2 p. (Binding Selection d´Artistes; no. 31).

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  3. Published

    Anamnesis and Re-Orientation: A discourse on Matter and Time

    Hui, Y., 05.2015, 30 Years After Les Immatériaux: Art, Science and Theory. Hui, Y. & Broeckmann, A. (eds.). meson press, Vol. 30 Years After Les Immatériaux. p. 179-202 21 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    An Bildern denken

    Warnke, M., 2006, Workshop "Informationsgesellschaft" der Stiftungskollegiaten des SVK Berlin. Warnke, M. (ed.). Stuttgart: Alcatel, p. 83-95 13 p. (Stiftungsreihe).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Ankunft einer Katze: Geschichte und Theorie der ersten Computersimulation eines Lebewesens

    Konstantinow, N. N., Velminski, W. (ed.) & Warnke, M. (ed.), 25.02.2019, 1 ed. Berlin: ciconia ciconia Verlag. 143 p. (ciconia ciconia; vol. 23)

    Research output: Books and anthologiesMonographsResearch

  6. Published

    Another new museum? Imagining the space of art in the creative city

    Beyes, T., Steyaert, C. & Michels, C., 2014, In: Scandinavian Journal of Public Administration. 18, 3, p. 9-28 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    A Phenomenological Inquiry on the Emergence of Digital Things

    Hui, Y., 2011, What Does a Chameleon Look Like?: Topographies of Immersion. Kiwi Menrath, S. & Schwinghammer, A. (eds.). Köln: Herbert von Halem Verlag, p. 339-352 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Apocalypse postponed: Discourses on video games from noxious objects to redemptive devices

    Carbone, M. B. & Ruffino, P., 2012, In: GAME : the Italian journal of game studies. 1, 1, 10 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Applying thematic analysis to analyse press coverage in cross-country comparative research: A qualitative study protocol

    Herzog, C. & Kelly, P., 21.06.2023, In: The International Journal of Qualitative Methods. 22, p. 1-6 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Appropriation Art & Games

    Pias, C., 2003, Games - Computerspiele von KünstlerInnen: Katalog anlässlich der Ausstellung "Games. Computerspiele von KünstlerInnen", 11. Oktober - 30. November 2003 im ehemaligen Reserveteillager auf Phoenix West, Dortmund. Baumgärtel, T. (ed.). Frankfurt a.M.: Revolver, Archiv für aktuelle Kunst, p. 26-31 6 p.

    Research output: Contributions to collected editions/worksOtherResearch

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