Browse by research area

  1. Published

    After Affects: Zealous Zombies, Panic Prevention, Crowd Simulation

    Vehlken, S., 01.10.2014, Timing of Affect: epistemologies, aesthetics, politics. Angerer, M-L., Bösel, B. & Ott, M. (eds.). Berlin: Diaphanes Verlag, p. 303-320 18 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  2. Published

    'Foreshadows and Repercussions': Histories of air war and the recasting of cities and citizens

    Page, A., 11.2014, In: Contemporary European History. 23, 4, p. 645-655 11 p.

    Research output: Journal contributionsScientific review articlesResearch

  3. Published

    Kollisionen und Konvergenzen. Für eine Neuerfindung öffentlich-rechtlicher Medien aus dem Internet

    Graßmuck, V., 11.2014, In: Politik und Kultur. Dossier "Der öffentlich-rechtliche Rundfunk", p. 20-21 3 p.

    Research output: Journal contributionsJournal articlesTransfer

  4. Published

    Reality Mining: Neue Mengen-Lehren in Social Simulations

    Vehlken, S., 01.11.2014, Soziale Medien - Neue Massen: Medienwissenschaftliche Symposien der DFG. Baxmann, I., Beyes, T. & Pias, C. (eds.). Zürich, Berlin: Diaphanes Verlag, p. 185-203 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    30 Years After Les Immatériaux: Art Science & Theory

    Broeckmann, A. (ed.) & Hui, Y. (ed.), 2015, 1. ed. Lüneburg: meson press. 245 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  6. Published

    Antworten

    Beyes, T., 2015, Das bewegte Buch. Ein Katalog der gelesenen Bücher: mit 104 Beispielen aus dem Deutschen Literaturmuseum Marbach. Gfrereis, H. & Pias, C. (eds.). Marbach am Neckar: Deutsche Schillergesellschaft e.V.

    Research output: Contributions to collected editions/worksChapterpeer-review

  7. Published

    Audio games: investigation of the potential through prototype development.

    Fizek, S., Beksa, J. & Carter, P., 2015, A Multimodal End-2-End Approach to Accessible Computing. Biswas, P., Duarte, C., Langdon, P., Almeida, L. & Jung, C. (eds.). Springer, Vol. A Multimodal End-2-End Approach to Accessible Computing. p. 211-224 14 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Bitcoin und Blockchain

    Leistert, O., 2015, In: POP. Kultur und Kritik. 7, p. 80-85 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Critical Perspectives on Social Media and Protest: Between Control and Emancipation

    Dencik, L. (ed.) & Leistert, O. (ed.), 2015, London: Rowman & Littlefield International. 248 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  10. Published

    Dani Bunten Wants to Play: Eine biographische Notiz zur Genese des Computerspiels

    Schrape, N., 2015, Texturen: Spielen. Haensch, K. D., Düllo, T. & Kuka, D. (eds.). Berlin: UdK Verlag, Vol. 2. p. 221-230 10 p. (Texturen; vol. 2).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch