Audio games: investigation of the potential through prototype development.

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This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.
Original languageEnglish
Title of host publicationA Multimodal End-2-End Approach to Accessible Computing
EditorsP. Biswas, C. Duarte, P. Langdon, L. Almeida, C. Jung
Number of pages14
VolumeA Multimodal End-2-End Approach to Accessible Computing
PublisherSpringer
Publication date2015
Pages211-224
ISBN (Print)978-1-4471-6707-5
ISBN (Electronic)978-1-4471-6708-2
DOIs
Publication statusPublished - 2015