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  1. What is a Smooth Plane? A journey of Nomadology 001

    Hui, Y., 05.2008, In: Inflexions : a Journal for Research Creation. 1

    Research output: Journal contributionsJournal articlesResearch

  2. Published

    WhatsApp und das prozessuale Interface: Zur Neugestaltung von Smartphone-Kollektiven.

    Denecke, M. & Otto, I., 2013, In: Sprache und Literatur. 44, 1, p. 14-29 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. When Art Goes Disruptive

    Bazzichelli, T., 03.2011, Nyhedsavisen: Public Interfaces. Andersen, C. U., Cox, G. & Lund, J. (eds.). Aarhus: Aarhus University Press, p. 22-23 2 p. (Nyhedsavisen Public-Interfaces; vol. 1, no. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. Published

    Where do the data live? Anonymity and Neighborhood Networks

    Heinrichs, R., 2021, Book of Anonymity. Collective, A. (ed.).

    Research output: Contributions to collected editions/worksChapterpeer-review

  5. Published

    Which clicks lead to conversions? Modeling user-journeys across multiple types of online advertising

    Nottorf, F., 2013, ICE-B 2013 - 10th International Conference on E-Business: Part of the ICETE 2013: 10th International Joint Conference on E-Business and Telecommunications, Proceedings. Obaidat, M. S. (ed.). Institute for Systems and Technologies of Information, Control and Communication Haskolans (Reykjavik), p. 141-152 12 p. (ICETE 2013 - 10th Int. Joint Conf. on E-Business and Telecommunications; 4th Int. Conf. DCNET 2013, - 10th Int. Conf. on ICE-B 2013 and OPTICS 2013 - 4th Int. Conf. on Optical Communication Systems).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  6. Published

    Whose Change is it, Anyway? Towards a future of digital technologies and citizen action in emerging information societies

    Shah, N., 2013, The Hague: Hivos, 40 p. (Hivos Knowledge Programm).

    Research output: Working paperWorking papers

  7. Published

    Why Fun Matters: In Search of Emergent Playful Experiences

    Fizek, S., 2014, Rethinking Gamification. Fizek, S., Fuchs, M., Schrape, N. & Ruffino, P. (eds.). meson press, p. 273-289 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Wider die 'Mode heutiger Archaik': Konzeptionen von Präsenz und Repräsentation im Mythosdiskurs der Nachkriegszeit

    Voller, C., 2014, Zwischen Präsenz und Repräsentation : Formen und Funktionen des Mythos in literarischen und theoretischen Diskursen. Gebert, B. & Mayer, U. (eds.). Walter de Gruyter GmbH, p. 226-273 31 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  9. Wie einst der Rock'n'Roll – Neue Zugänge zur Musik in digitalen Zeiten?

    Ahlers, M., 2011, In: MedienConcret : Magazin für die pädagogische Praxis. p. 46-49 4 p.

    Research output: Journal contributionsJournal articlesTransfer

  10. Published

    Wie entstehen Raum-Events? Siegfried Gliedion und die Welt der Ereignisse

    Janssen, A., 2014, In: Baumeister. 111, 14, p. 80-83 4 p.

    Research output: Journal contributionsJournal articlesTransferpeer-review

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