Browse by research area

  1. Published

    Farbe

    Beyes, T., 2018, Der Kreativitätskomplex: Ein Vademecum der Gegenwartsgesellschaft. Beyes, T. & Metelmann, J. (eds.). Bielefeld: transcript Verlag, p. 95-100 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  2. Published

    Film, oberflächlich simuliert

    Warnke, M., 2018, Oberflächen und Interfaces: Ästhetik und Politik filmischer Bilder . Holl, U., Kaldrack, I., Miksch, C., Stutz, E. & Welinder, E. (eds.). 1 ed. Paderborn : Wilhelm Fink Verlag, p. 55-59 5 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Jogos digitais interativos e aplicativos gamificados para a aprendizagem de línguas na era digital

    Blume, C. & Schmidt, T., 2018, Ensino de Línguas e Tecnologias Móveis: Políticas Públicas, Conceitos, Pesquisas e Práticas em Foco. Marques-Schäfer, G. & Rozenfeld, C. C. D. F. (eds.). São Paulo: Edições Hipótese, p. 76-96 21 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  4. ‹Kognitiver Kapitalismus›? Nichtbewusste Kognition und Massenintellektualität

    Beverungen, A., 2018, In: Zeitschrift für Medienwissenschaft. 10, 1, p. 37-49 13 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Kuratieren

    Beyes, T., 2018, Der Kreativitätskomplex: Ein Vademecum der Gegenwartsgesellschaft. Beyes, T. & Metelmann, J. (eds.). Bielefeld: transcript Verlag, p. 173-178 6 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  6. Published

    Mailen

    Siegert, P. F., 2018, Historisches Wörterbuch des Mediengebrauchs. Christians, H., Birkenbach, M. & Wegmann, N. (eds.). 1 ed. Köln, Weimar, Wien: Böhlau Verlag GmbH, Vol. 2. p. 257-272 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  7. Published

    Meta-Image und die Prinzipien des Digitalen im Mnemosyne-Atlas Aby Warburgs

    Dieckmann, L. & Warnke, M., 2018, Computing Art Reader: Einführung in die digitale Kunstgeschichte. Kuroczyński, P., Bell, P. & Dieckmann, L. (eds.). Heidelberg: arthistoricum.net, p. 78-93 16 p. (Computing in Art and Architecture; vol. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Musik in Computerspielen

    Claussen, J. T., 2018, In: Musik und Unterricht. 133, 3, p. 12-15 4 p.

    Research output: Journal contributionsJournal articlesTransfer

  9. Published

    Musik in Computerspielen

    Claussen, J. T. (ed.), 2018, Handorf: Lugert Verlag. 72 p. (Musik und Unterricht; vol. 133)

    Research output: Books and anthologiesSpecial Journal issueEducation

  10. Published

    Non Knowledge and Digital Cultures

    Bernard, A. (ed.), Leeker, M. (ed.) & Matthias, K. (ed.), 2018, Lüneburg: meson press. 160 p. (Digital Cultures Series )

    Research output: Books and anthologiesCollected editions and anthologiesResearch