Subversive Gamification

Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

Authors

Since the beginning of this decade, Gamification has become a buzzword for marketing, advertising and behavioural management, but also an accurate description of a fundamental shift in modern society: “Gamification is the permeation of society with methods, metaphors and attributes of games” (Fuchs 2012). Graphic game design elements, rule structures and ludic interfaces are exceedingly used by corporations to create and manage brand loyalty and to increase profits. This chapter aims at stirring up common sense notions of gamification as a marketing tool and will discuss alternative artistic concepts, activist tactics and subcultural strategies aiming at a subversive ludification of society.
Original languageEnglish
Title of host publicationPlayful Subversion of Technoculture
EditorsDaniel Cermak-Sassenrath
Number of pages11
Place of PublicationSingapore
PublisherSpringer Verlag
Publication date27.02.2018
Pages198 - 208
ISBN (print)978-981-10-1889-3
ISBN (electronic)978-981-10-1891-6
DOIs
Publication statusPublished - 27.02.2018

Recently viewed

Publications

  1. European hospitals as a Source for Platinum in the Environment in Comparison with Other Sources
  2. Implementing Environmental Management Accounting in South-East Asian Companies
  3. How passion in entrepreneurship develops over time
  4. Microstructural, mechanical and corrosion characterization of an as-cast Mg–3Zn–0.4Ca alloy for biomedical applications
  5. The contagion effect of environmental violations
  6. When and how does anger during goal pursuit relate to goal achievement? The roles of persistence and action planning
  7. PragmatiKK: Target Group-specific Approach in a web-based Stress Prevention Platform for Micro and Small Companies
  8. Genossenschaft, Repräsentation und Partizipation
  9. Tool wear mechanisms and effects on refill friction stir spot welding of AA2198-T8 sheets
  10. Collisions in Space
  11. "Wenn die Stimme versagt..."
  12. Concluding remarks: Moving forward in management education
  13. The persistent decline in unionization in Western and Eastern Germany, 1980-2004
  14. Systemic aspects of auditory interactive art in the public sphere.
  15. Precious property or magnificent money?
  16. „Nachhaltige“ Vorstandsvergütung bei börsennotierten Aktiengesellschaften
  17. Manifest and latent functions of museums in the post-industrial city
  18. Do workers perceive high wage settlements of craft unions as fair?
  19. A holistic approach to expatriate management
  20. Schwerbehinderung
  21. Enhancement of strength and hot workability of AZX312 magnesium alloy by disintegrated melt deposition (DMD) processing in contrast to permanent mold casting
  22. Correction to
  23. Sustainable business model research and practice
  24. The Arts as a Value-Creating Ecology in Singapore