Browse by research area

  1. Published

    Why Fun Matters: In Search of Emergent Playful Experiences

    Fizek, S., 2014, Rethinking Gamification. Fizek, S., Fuchs, M., Schrape, N. & Ruffino, P. (eds.). meson press, p. 273-289 17 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  2. Published

    Whose Change is it, Anyway? Towards a future of digital technologies and citizen action in emerging information societies

    Shah, N., 2013, The Hague: Hivos, 40 p. (Hivos Knowledge Programm).

    Research output: Working paperWorking papers

  3. Published

    Which clicks lead to conversions? Modeling user-journeys across multiple types of online advertising

    Nottorf, F., 2013, ICE-B 2013 - 10th International Conference on E-Business: Part of the ICETE 2013: 10th International Joint Conference on E-Business and Telecommunications, Proceedings. Obaidat, M. S. (ed.). Institute for Systems and Technologies of Information, Control and Communication Haskolans (Reykjavik), p. 141-152 12 p. (ICETE 2013 - 10th Int. Joint Conf. on E-Business and Telecommunications; 4th Int. Conf. DCNET 2013, - 10th Int. Conf. on ICE-B 2013 and OPTICS 2013 - 4th Int. Conf. on Optical Communication Systems).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  4. When Art Goes Disruptive

    Bazzichelli, T., 03.2011, Nyhedsavisen: Public Interfaces. Andersen, C. U., Cox, G. & Lund, J. (eds.). Aarhus: Aarhus University Press, p. 22-23 2 p. (Nyhedsavisen Public-Interfaces; vol. 1, no. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  5. Published

    WhatsApp und das prozessuale Interface: Zur Neugestaltung von Smartphone-Kollektiven.

    Denecke, M. & Otto, I., 2013, In: Sprache und Literatur. 44, 1, p. 14-29 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. What is a Smooth Plane? A journey of Nomadology 001

    Hui, Y., 05.2008, In: Inflexions : a Journal for Research Creation. 1

    Research output: Journal contributionsJournal articlesResearch

  7. Published

    What is a Digital Object?

    Hui, Y., 07.2012, In: Metaphilosophy. 43, 4, p. 380-395 16 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    „Wer Bücher hört, kann auch Klänge sehen“: Bemerkungen zur Synästhesie des Hörbuchs.

    Hagen, W., 2014, Das Hörbuch: Audioliteralität und akustische Literatur. Binczek, N. & Epping-Jäger, C. (eds.). 1 ed. Wilhelm Fink Verlag, p. 179-192 15 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  9. Published

    Wendy Hui Kyong Chun in Conversation with Adeline Koh

    Chun, W., 01.01.2013, In: Journal of e-Media Studies. 3, 1, 9 p., A428.

    Research output: Journal contributionsJournal articlesTransfer

  10. Welt in der Hand / The World in Your Hand: Zur globalen Alltagskultur des Mobiltelefons/ On the Everyday Global Culture of the Mobile Phone

    Yoshida, M. (ed.), Mennicke, C. (ed.) & Wenzel, J. (ed.), 2010, Leipzig: Spector Books. 520 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

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