Browse by research area

  1. Published

    Virtueller Raum

    Warnke, M., 2012, Lexikon der Raumphilosophie. Günzel, S. (ed.). Darmstadt: Wissenschaftliche Buchgesellschaft - WBG, p. 441 -442 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  2. Published

    Weltlinie

    Warnke, M., 2012, Lexikon der Raumphilosophie. Günzel, S. (ed.). Darmstadt: Wissenschaftliche Buchgesellschaft - WBG, p. 451-452 2 p.

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  3. Published

    Operational Images: Agent-Based Computer Simulation and the Epistemic Impact of Dynamic Vizualisation

    Vehlken, S., 07.2011, Proceedings IACAP 2011: The Computational Turn: Past, Presents, Futures ?. Ess, C. & Hagengruber, R. (eds.). MV Wissenschaft, p. 320-323 4 p.

    Research output: Contributions to collected editions/worksPublished abstract in conference proceedingsResearchpeer-review

  4. Published

    Adapting videogame interfaces for the visually impaired: A case study of Audio game hub

    Beksa, J., Garkavenko, A., Fizek, S., Vodanovich, S. & Carter, P., 2016, Information Systems Development: Complexity in Information Systems Development (ISD2016 Proceedings). Gołuchowski, J., Pańkowska, M., Barry, C., Lang, M., Linger, H. & Schneider, C. (eds.). Katowice: University of Economics in Katowice, p. 117-124 8 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  5. Das 5-Dollar-Neuron: Von biologischen Rechnern und rechnenden Biologen

    Müggenburg, J., 2009, Informatik 2009: Im Focus das Leben. Fischer, S., Maehle, E. & Reischuk, R. (eds.). Gesellschaft für Informatik e.V., p. 810-824 15 p. (GI-Edition : Lecture Notes in Informatics; vol. 154).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  6. Published

    Die Lesbarkeit der Bewegung

    Pias, C., 2011, Gestalt der Bewegung - Figure of Motion. Zinsmeister, A. (ed.). Jovis Verlag, p. 131-161 15 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  7. Published

    Erhaltung virtueller Realitäten: Restauration eines Virtual-Reality-Simulators für das Computerspielemuseum Berlin – ein Projektbericht

    Loebel, J-M., 05.2011, Kultur und Informatik: Multimediale Systeme: Tagungsband 2011. Sieck, J. (ed.). Boizenburg: vwh-Verlag Werner Hülsbusch, p. 35-47 13 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  8. Published

    Informationstechnologie: Das digitale Monopol

    Warnke, M., 2001, Euphorie digital?: Aspekte der Wissensvermittlung in Kunst, Kultur und Technologie. Gemmeke, C., John, H. & Krämer, H. (eds.). transcript Verlag, p. 21-33 13 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  9. Published

    Logic as a Medium

    Warnke, M., 2010, Logic and Structure of the Computer Game. Günzel, S., Liebe, M. & Mersch, D. (eds.). Universitätsverlag Potsdam, p. 64-74 11 p. (DIGAREC Series; vol. 04).

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review

  10. machine/readable. Reflextions upon the ›knowledge‹ of images

    Pias, C., 2000, CIHA London 2000. Thirtieth International Congress of the History of Art. Art History for the Millenium: Time. Art History Webmasters Association, 8 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearchpeer-review