Browse by research area

  1. A (still) marginal modernity, or the artist as stenographer

    Troeller, J., 01.05.2020, In: October. 172, p. 3-7 5 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Asynchron - Einige historische Begegnungen zwischen Informatik und Medienwissenschaft

    Pias, C., 02.2008, In: Informatik-Spektrum. 31, 1, p. 5-8 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Augmented space: Reale, virtuelle und symbolische Räume

    Warnke, M., 2000, In: Zeitschrift für Semiotik. 22, 3-4, p. 486-487 2 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    Babylonian Dreams: From Info-Cities to Smart Cities to Experimental Collectivism

    Apprich, C., 31.07.2017, In: The Fibreculture Journal. 29, p. 10-30 21 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Balancing Acts: NPO-Leadership and Volunteering

    Jäger, U., Kreutzer, K. & Beyes, T., 01.02.2009, In: Financial Accountability & Management. 25, 1, p. 79 - 97 19 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Baudrillard revisited

    Pias, C., 1992, In: Texte zur Kunst. 2, 6, p. 174-176 3 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  7. Published

    Be fearful: The X-Files' post-9/11 legacy

    Picarelli, E. & Gomez-Galisteo, M. C., 02.2013, In: The Journal of Science Fiction Film and Television. 6, 1, p. 71-85 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Between Allegory and Seduction: Perceptual Modulation in Battlestar Galactica

    Picarelli, E., 02.2012, In: Scope: An Online Journal of Film and Television Studies. 22, p. 1-20 20 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games

    Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Bildende Geselligkeit. Untersuchungen geselliger Vergesellschaftung am Beispiel der Berliner Salons um 1800

    Gaus, D., 1998, In: Jahrbuch für Historische Bildungsforschung. 4, p. 165-208

    Research output: Journal contributionsJournal articlesResearchpeer-review