Browse by research area

  1. Published

    Gaming musical instruments. Music has to be hard work!

    Claussen, J. T., 17.09.2020, In: Digital Culture & Society. 5, 2, p. 121-130 10 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Published

    Gamifikation im Tourismus

    Horster, E. & Kreilkamp, E., 2017, Tourismus - E-Tourismus - M-Tourismus: Herausforderungen und Trends der Digitalisierung im Tourismus. Landvogt, M., Brysch, A. A. & Gardini, M. A. (eds.). Berlin: Erich Schmidt Verlag, p. 215-230 16 p. (Schriften zu Tourismus und Freizeit; vol. 20).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransfer

  3. Published

    Gamification und Crowdfunding im Innovationsmanagement: Entwicklung und Einführung einer SharePoint-basierten Anwendung

    Drews, P., Schomborg, T. & Leue-Bensch, C., 2015, In: HMD Praxis der Wirtschaftsinformatik. 52, 6, p. 891-902 12 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  4. Published

    Gamification - die Ausweitung der Spielzone

    Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Gamification as twenty-first-century ideology

    Fuchs, M., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 143-157 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Gamification and sustainable behaviour: A case study of China

    Miao, H., Saleh, M. S. M. & Zolkepli, I. A., 29.12.2022, Sustainability Communication across Asia: Fundamental Principles, Digital Strategies and Community Engagement. Saleh, M. S. M., Rahman, N. A. A. & Kasuma, S. A. A. (eds.). Taylor and Francis Inc., p. 123-136 14 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  7. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Gamification als didaktisches Mittel in der Hochschulbildung

    Tolks, D. & Sailer, M., 28.10.2021, Digitalisierung in Studium und Lehre gemeinsam gestalten: Innovative Formate, Strategien und Netzwerke. Wiesbaden: Springer Fachmedien Wiesbaden, p. 515-532 18 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  9. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations