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  1. Appropriation Art & Games

    Pias, C., 2003, Games - Computerspiele von KünstlerInnen: Katalog anlässlich der Ausstellung "Games. Computerspiele von KünstlerInnen", 11. Oktober - 30. November 2003 im ehemaligen Reserveteillager auf Phoenix West, Dortmund. Baumgärtel, T. (ed.). Frankfurt a.M.: Revolver, Archiv für aktuelle Kunst, p. 26-31 6 p.

    Research output: Contributions to collected editions/worksOtherResearch

  2. Published

    Einleitung: Im Kreativitätskomplex

    Beyes, T., 2018, Der Kreativitätskomplex: Ein Vademecum der Gegenwartsgesellschaft. Beyes, T. & Metelmann, J. (eds.). Bielefeld: transcript Verlag, p. 9-18 10 p.

    Research output: Contributions to collected editions/worksOtherResearch

  3. From Online Familiarity to Offline Trust: How a Virtual Community Creates Familiarity and Trust between Strangers

    Bialski, P. & Batorski, D., 2010, Social computing and virtual communities. Zaphiris, P. & Ang, C. S. (eds.). Boca Raton: CRC Press, p. 179-204 26 p.

    Research output: Contributions to collected editions/worksOtherResearch

  4. Published

    Introduction

    Hörl, E., Pinkrah, N. Y. & Warnsholdt, L., 2021, Critique and the Digital . Hörl, E., Pinkrah, N. Y. & Warnsholdt, L. (eds.). Zürich: Diaphanes Verlag, p. 7 - 24 18 p. (Critical Stances).

    Research output: Contributions to collected editions/worksOtherResearch

  5. Published

    Les Adieux

    Hörl, E. H., 2015, Le fil rouge de l’écologie: Entretiens inédites en francais, édition établie et présentée par Willy Gianinazzi. Gorz, A. (ed.). Paris: École des Hautes Études en Sciences Sociales, p. 103-106 4 p.

    Research output: Contributions to collected editions/worksOtherResearch

  6. Information Communication Technology as Creativity Support Tools? On German Music Education’s History in ICT: Selected Research and Recent Developments.

    Ahlers, M., 2012, European Perspectives on Music Education: New Media in the Classroom. Gall, M., Sammer, G. & de Vugt, A. (eds.). 1 ed. Innsbruck: Helbling, p. 125-134 9 p. (EAS publications; no. 1).

    Research output: Contributions to collected editions/worksOtherEducation

  7. Published
  8. Published

    Arne Till Bense, Musik und Virtualität: Digitale Virtualität im Kontext computerbasierter Musikproduktion

    Großmann, R., 2015, In: Die Musikforschung. 68, 3, p. 330-332 3 p.

    Research output: Journal contributionsCritical reviewsResearch

  9. Published

    Collective Chronopolitics: Beyound measure

    Beverungen, A., 08.2020, In: Ephemera: Theory & Politics in Organization. 20, 3, p. 235-244 10 p.

    Research output: Journal contributionsCritical reviewsResearch

  10. Published

    Computerspiele – Neue Herausforderungen für die Ethik ? (Rezension)

    Schrape, N., 2011, In: TV-Diskurs. 15, 57, p. 93 1 p.

    Research output: Journal contributionsCritical reviewsResearch

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