Browse by research area

  1. Games: Kunst und Politik der Spiele

    Fuchs, M. (Editor), Strouhal, E. (Editor) & Bettel, F. (Editor), 01.05.2008, Wien: Sonderzahl Verlag. 96 p.

    Research output: Books and anthologiesExhibition cataloguesResearch

  2. Published

    Games, culture and English - Bringing Digital Games and Gaming Culture into the EFL Classroom

    Jones, R. D. & Schmidt, T., 2014, In: Praxis Englisch. 6, p. 39-43 5 p.

    Research output: Journal contributionsJournal articlesEducation

  3. Published

    Games, Fights, Collaborations: Das Spiel von Grenze und Überschreitung - Kunst und Cultural Studies in den 90er Jahren

    von Bismarck, B., Stoller, D. & Wuggenig, U. (Editor), 1996, Ostfildern-Ruit: Hatje Cantz Verlag. 243 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  4. Games of climate change with international trade

    Kemfert, C., Lise, W. & Tol, R. S. J., 01.06.2004, In: Environmental and Resource Economics. 28, 2, p. 209-232 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  5. Published

    Games People (Don’t) Play: An Analysis of Pre-Service EFL Teachers’ Behaviors and Beliefs Regarding Digital Game-Based Language Learning

    Blume, C., 02.01.2020, In: Computer Assisted Language Learning. 33, 1-2, p. 109-132 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations

  7. Published

    Game-supported Learning: Das Lernspiel C-TRAIN im Einsatz bei B.O.C.

    Heumann, B., Zierke, J. & Groß, M., 08.04.2019, In: HR Performance. Special, 2, p. 6-8 3 p.

    Research output: Journal contributionsJournal articlesTransfer

  8. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  9. Published

    Gamification als didaktisches Mittel in der Hochschulbildung

    Tolks, D. & Sailer, M., 28.10.2021, Digitalisierung in Studium und Lehre gemeinsam gestalten: Innovative Formate, Strategien und Netzwerke. Wiesbaden: Springer Fachmedien Wiesbaden, p. 515-532 18 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  10. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review