Browse by research area

  1. Games of climate change with international trade

    Kemfert, C., Lise, W. & Tol, R. S. J., 01.06.2004, In: Environmental and Resource Economics. 28, 2, p. 209-232 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Published

    Games People (Don’t) Play: An Analysis of Pre-Service EFL Teachers’ Behaviors and Beliefs Regarding Digital Game-Based Language Learning

    Blume, C., 02.01.2020, In: Computer Assisted Language Learning. 33, 1-2, p. 109-132 24 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  3. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations

  4. Published

    Game-supported Learning: Das Lernspiel C-TRAIN im Einsatz bei B.O.C.

    Heumann, B., Zierke, J. & Groß, M., 08.04.2019, In: HR Performance. Special, 2, p. 6-8 3 p.

    Research output: Journal contributionsJournal articlesTransfer

  5. Published

    Gamification: Geheimwaffe oder Bullshit?

    Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published

    Gamification als didaktisches Mittel in der Hochschulbildung

    Tolks, D. & Sailer, M., 28.10.2021, Digitalisierung in Studium und Lehre gemeinsam gestalten: Innovative Formate, Strategien und Netzwerke. Wiesbaden: Springer Fachmedien Wiesbaden, p. 515-532 18 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  7. Published

    Gamification and Governmentality

    Schrape, N., 23.06.2014, Rethinking Gamification. Mathias, F., Fizek, S., Ruffino, P. & Schrape, N. (eds.). Lüneburg: meson press, p. 21-46 26 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published

    Gamification and sustainable behaviour: A case study of China

    Miao, H., Saleh, M. S. M. & Zolkepli, I. A., 29.12.2022, Sustainability Communication across Asia: Fundamental Principles, Digital Strategies and Community Engagement. Saleh, M. S. M., Rahman, N. A. A. & Kasuma, S. A. A. (eds.). Taylor and Francis Inc., p. 123-136 14 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  9. Published

    Gamification as twenty-first-century ideology

    Fuchs, M., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 143-157 15 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  10. Published

    Gamification - die Ausweitung der Spielzone

    Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review