Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. Published

    Should we really ‘hermeneutise’ the Digital Humanities? A plea for the epistemic productivity of a ‘cultural technique of flattening’ in the Humanities.

    Krämer, S., 30.01.2023, In: Journal of Cultural Analytics. 7, 4, 22 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  2. Published

    Das Lego-Ornament der Masse

    Gräfe, A., 01.07.2022, Im Sinne der Materialität : Film und Gesellschaft nach Siegfried Kracauer. Hunter, L. & Trautmann, F. (eds.). Berlin: Bertz+Fischer Verlag, p. 91-103 13 p. (IfS - Aus der Reihe; vol. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesTransfer

  3. Published

    ›Politik‹ und ›die Künste‹

    Muhle, M. & Gräfe, A., 12.12.2022, Handbuch Kunstphilosophie. Siegmund , J. (ed.). Bielefeld: transcript Verlag, p. 579-596 18 p. (Philosophie).

    Research output: Contributions to collected editions/worksArticles for encyclopediaResearch

  4. Published

    Hören, was die Maschine hört

    Großmann, R., 2022, Acoustic Intelligence: Hören und Gehorchen. Schürmer, A., Haberer, M. & Brautscheck, T. (eds.). Düsseldorf: Düsseldorf University Press, p. 83-94 12 p. (acoustic studies düsseldorf; vol. 5).

    Research output: Contributions to collected editions/worksChapterpeer-review

  5. Published

    Access and tinkering: designing assistive technologies as political practice–A discussion with Zeynep Karagöz, Thomas Miebach and Daniel Wessolek

    Bieling, T., Şahinol, M., Stock, R. & Wiechern, A., 16.11.2022, In: Journal of Enabling Technologies. 16, 3, p. 231-242 12 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  6. Published
  7. Published

    Inheriting Cosmopolitics: Pericles, Whitehead, Stengers

    Stürmer, M. & Bella, D., 05.2023, In: Theory, Culture & Society. 40, 3, p. 3-21 19 p.

    Research output: Journal contributionsJournal articlesResearchpeer-review

  8. Published

    Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen

    Fuchs, M., 23.11.2020, Lüneburg. 318 p.

    Research output: Books and anthologiesPost-doctoral dissertations

  9. Published

    Hamburg Maschine_revisited: Artistic and Critical Investigations into Our Digital Condition

    Kohlhuber , I. (Editor) & Leistert, O. (Editor), 04.2022, Hamburg: adocs. 436 p.

    Research output: Books and anthologiesCollected editions and anthologiesResearch

  10. Published

    Von Delfinhaut bis Wolfskin: Kleine Epistemologie der Funktionskleidung

    Müggenburg, J., 2021, Hautlichkeit: Oberflächen in Wissenschaft und Design. Schnödl, G. & Windgätter, C. (eds.). Berlin: Kulturverlag Kadmos , p. 37-55 19 p. ( DesignWissen; vol. 3).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

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