How generative drawing affects the learning process: An eye-tracking analysis

Research output: Journal contributionsJournal articlesResearchpeer-review

Authors

  • Johannes Hellenbrand
  • Richard E. Mayer
  • Maria Opfermann
  • Annett Schmeck
  • Detlev Leutner

Generative drawing is a learning strategy in which students draw illustrations while reading a text to depict the content of the lesson. In two experiments, students were asked to generate drawings as they read a scientific text or read the same text on influenza with author-provided illustrations (Experiment 1) or to generate drawings or write verbal summaries as they read (Experiment 2). An examination of students' eye movements during learning showed that students who engaged in generative drawing displayed more rereadings of words, higher proportion of fixations on the important words, higher rate of transitions between words and workspace, and higher proportion of transitions between important words and workspace than students given a text lesson with author-generated illustrations (Experiment 1) or students who were asked to write a summary (Experiment 2). These findings contribute new evidence to guide theories for explaining how generative drawing affects learning processes.

Original languageEnglish
JournalApplied Cognitive Psychology
Volume33
Issue number6
Pages (from-to)1147-1164
Number of pages18
ISSN0888-4080
DOIs
Publication statusPublished - 01.11.2019
Externally publishedYes

    Research areas

  • eye tracking, generative drawing, generative learning activities, learning processes, multimedia learning
  • Psychology

DOI

Recently viewed

Activities

  1. Creating transdisciplinary research spaces for sustainable development
  2. BDSM Sagacity: embodying complexity
  3. International Conference on Methods and Models in Automation an Robotics - MMAR 2016
  4. Implementing Sustainability Strategies Through Accounting Controls: An Exploration of Practices in Seven Multinational Corporations
  5. 2nd Organizing Creativity Transalpine Paper Development Workshop
  6. Understanding Corruption by Means of Experiments
  7. PEER Workshop - 2013
  8. Open-Ended Issues - 2015
  9. Contagious Agents: From Generative Social Science to the Computer Simulation of Epidemics
  10. Explicit References in Chat-Based CSCL: Do They Faciliate Global Text Processing? Evidence from Eye Movement Analyses
  11. LC-MS identification of the photo-transformation products of desipramine with studying the effect of different environmental variables on the kinetics of their formation
  12. 4th Global TraPs Workshop "Defining Case Studies – Setting Priorities”
  13. (Un)regulated affect: sensing moods and analyzing sentiments from pre-individual intensities as a new modulation of control
  14. Capitalizing on value dynamics
  15. Towards a Comprehensive Framework for Environmental Management Accounting: Links between Business Actors and EMA Tools
  16. An Adaptive Resonance Regulator for an Actuator using Periodic Signals in Camless Engine Systems
  17. Kafka’s bestiary of organizing
  18. Multi-stakeholder learning in transdisciplinary settings
  19. MindSphere OpenSpace Eröffnung
  20. Fostering student-teachersí analysis of their own teaching with an online-based video-feedback
  21. When Algorithms are your Boss: Staying Human in Platform-Mediated Work
  22. Mitglied des Review Panel „Mixed Methods’ in the Humanities? – Support for Projects Combining and Synergizing Qualitative-hermeneutical and Digital Approaches“
  23. Coauthoring an interorganizational collaboration: Exploring multi-voicedness and introducing spatiotemporal orientations
  24. Organized Creativity - Introduction to the 1st Annual Conference
  25. Potentiale entdecken - Qualität sichern!