Epistemic Games. The Construction of the Validity of Computer Simulations through Simulation Games

Projekt: Forschung

Projektbeteiligte

Beschreibung

In our contemporary society, more and more political, economical and scientific decisions are based on findings derived from Computer Simulations, even if they sometimes cannot be empirically tested. Why do we believe in their validity? Why is the assumption prevailing that formal simulation models can be adequate representations of complex natural and social phenomena? The research project will trace back the historical establishment of „believe“ in Computer-Simulations – and it will do so with a unique twist.
Starting point is the thesis that the common believe in Computer Simulations is not only a product of scientific discourse, but also the result of a popularization of the very concept of Computer Simulations in popular media. The underlying assumption is that science does not exist in an isolated sphere, but is dependent on background assumptions within society. Gargantuan simulation projects like Future ICT or the Human Brain Project would never have been considered for funding by political institutions if there wouldn’t pre-exist a general believe in the possibility of their realization – not only among experts, but also within the public to which funding decisions have to be justified. For this reason popular science publications and also popularizations of Computer Simulations in the form of games are relevant.
The focus of this project will be on the role simulation games played in popularizing Computer Simulations and establishing the believe in their adequacy and validity. In the mid-1980s and early 1990s, games like Balance of the Planet, SimCity, SimEarth, SimLife, Creature or Capitalism were based on specific theoretical models of life, evolution, the mind, economics, urban development – and promoted as being realistic, authentic and scientific. Often, they were based on simulation programs that were already in use to illustrate the validity of theories (SimEarth e.g. is based on J. Lovelock’s Daisyworld model, while SimLife is inspired by R. Dawkin’s Darwinian Blind-Watchmaker program). It can be argued that simulation games do not only popularize the specific models they incorporate, but also their underlying assumptions – and therefore the very concept of the adequateness and validity of simulation models.
The interrelations between scientific discourses, actual scientific simulation programs and popular simulation games shall be investigated in order to shed light on the question how the validity of Computer Simulations became socially constructed. The project will focus on selected case studies to allow for in-depth analysis on how specific simulation models (as tools to explore a theory and as arguments to prove it) became translated into game models. The investigation of this translation processes will carve out the commonalities as well as the differences between scientific simulations and simulation games.
StatusAbgeschlossen
Zeitraum01.05.1330.04.17

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Aktivitäten

  1. Presenting paper 'Writing Organization Atmospherically'
  2. Acceleration and Reflection
  3. Effects of a seminar on mathematical modelling with MathCityMap
  4. Academy of Management Annual Meeting 2023
  5. Management Control in Supply Chain Management: A Concept and first Empirical Insights
  6. Media and Migration: An Introduction and two case studies
  7. BBC Fusion Summit: Playful interfaces for playful human beings: the future of game interfaces
  8. What do we educate for? Critical thinking and reflection as key concepts for a contemporary higher education
  9. “Will I look have I something?” Pragmatic variation across the Englishes
  10. New Work in Queer Studies
  11. 1st Global Conference on Research Integration and Implementation - i2S 2013
  12. International Convention of Psychological Science 2017
  13. Prototypes: The Usefulf Ambiguity of the „Biological Computer" (Annual Meeting of the AMERICAN SOCIETY FOR CYBERNETICS)
  14. Provenance as (Linked) Data
  15. Workshop - pre-ICIS IFIP WG 8.2 OASIS Workshop on Criticality and Values in Digital Transformation Research
  16. 12th EIASM Conference on Performance Measurement and Management Control - 2023
  17. Integrating Time Aspects into the Assessment of Sustainable Resource Management
  18. Towards a sustainable Southern Transylvania: Recognizing existing contributions to reach sustainable visions and empowering stakeholders
  19. Re-thinking Relationality in the Sociotechnological Condition
  20. Positiver Aktionismus
  21. A multi-criteria decision model for selecting a portfolio of sustainable phosphorus management strategies in different regions

Publikationen

  1. Situated multiplying in primary school
  2. Document assignment in multi-site search engines
  3. Vergütung, variable
  4. Use of design methods, team leaders' goal orientation, and team effectiveness: A follow-up study in software development projects
  5. Automated scoring in the era of artificial intelligence
  6. Supporting Visual and Verbal Learning Preferences in a Second-Language Multimedia Learning Environment
  7. Reporting and Analysing the Environmental Impact of Language Models on the Example of Commonsense Question Answering with External Knowledge
  8. Using Daily Stretching to Counteract Performance Decreases as a Result of Reduced Physical Activity—A Controlled Trial
  9. Challenging the status quo of accelerator research: Concluding remarks
  10. A Besov space mapping property for the double layer potential on polygons
  11. Nonautonomous control of stable and unstable manifolds in two-dimensional flows
  12. Consensus statement on defining and measuring negative effects of Internet interventions
  13. Multifractality Versus (Mono-) Fractality as Evidence of Nonlinear Interactions Across Timescales
  14. Ensuring the Long-Term Provision of Heathland Ecosystem Services—The Importance of a Functional Perspective in Management Decision Frameworks
  15. Disentangling trade-offs and synergies around ecosystem services with the influence network framework
  16. Fruit Detection and Yield Mass Estimation from a UAV Based RGB Dense Cloud for an Apple Orchard
  17. Error handling in office work with computers
  18. Comparison of an Electrochemical and Luminescence-Based Oxygen Measuring System for Use in the Biodegradability Testing According to Closed Bottle Test (OECD 301D)
  19. Dimensions, dialectic, discourse
  20. Synthesis and future research directions linking tree diversity to growth, survival, and damage in a global network of tree diversity experiments
  21. A PD Fuzzy Control of a Nonholonomic Car-Like Robot for Drive Assistant Systems
  22. Maschinenbelegungsplanung mit evolutionären Algorithmen
  23. Time for the Environment: The Tutzing Time Ecology Project
  24. Mathematik als Fremdsprache?
  25. Papers from the 10th Lancaster University Postgraduate Conference in Linguistics and Language Teaching 2015
  26. Conceptualizing sustainable consumption
  27. Negotiating boundaries through reality shows
  28. A Theory-Based Concept for Fostering Sustainability Competencies in Engineering Programs