Serious Games for Health: Spielend lernen und heilen mit Computerspielen?
Research output: Journal contributions › Journal articles › Research › peer-review
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In: GMS Medizinische Informatik, Biometrie und Epidemiologie, Vol. 6, No. 2, Doc12, 2010.
Research output: Journal contributions › Journal articles › Research › peer-review
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RIS
TY - JOUR
T1 - Serious Games for Health
T2 - Spielend lernen und heilen mit Computerspielen?
AU - Sostmann, Kai
AU - Tolks, Daniel
AU - Fischer, Martin
AU - Buron, Sandra
PY - 2010
Y1 - 2010
N2 - Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial advantages of computer and video games to fulfil the didactic requirements to teach target groups in classical and new learning scenarios. Serious Games for Health (SGH) can be applied in the domains of medical therapy, continuing medical education and in the fields of prevention and health promotion. From a didactic and instructional psychology perspective the impact of Serious Games is based on their integration into motivational and multimedia aspects of computer and video games from different genres in learning scenarios. Serious Games in the domain of therapy can be a meaningful endorsement to existing therapies for both patients and relatives to improve the therapeutic outcome and to foster the compliance of patients. In the field of continually medical education studies show the positive impact of Serious Games on learning outcomes. Serious Games in prevention and health promotion are mostly applied in the framework of public communication campaigns.
AB - Serious Games (SG) are a new medium in the context of e-learning. Serious Games use the multimedial advantages of computer and video games to fulfil the didactic requirements to teach target groups in classical and new learning scenarios. Serious Games for Health (SGH) can be applied in the domains of medical therapy, continuing medical education and in the fields of prevention and health promotion. From a didactic and instructional psychology perspective the impact of Serious Games is based on their integration into motivational and multimedia aspects of computer and video games from different genres in learning scenarios. Serious Games in the domain of therapy can be a meaningful endorsement to existing therapies for both patients and relatives to improve the therapeutic outcome and to foster the compliance of patients. In the field of continually medical education studies show the positive impact of Serious Games on learning outcomes. Serious Games in prevention and health promotion are mostly applied in the framework of public communication campaigns.
KW - Fachdidaktik allg.
KW - Gesundheitswissenschaften
KW - Continuing educational games
KW - Digital game based learning
KW - E-learning
KW - Medical education
KW - Serious games
KW - Serious games for health
UR - http://www.scopus.com/inward/record.url?scp=85056042958&partnerID=8YFLogxK
U2 - 10.3205/mibe000112
DO - 10.3205/mibe000112
M3 - Zeitschriftenaufsätze
VL - 6
JO - GMS Medizinische Informatik, Biometrie und Epidemiologie
JF - GMS Medizinische Informatik, Biometrie und Epidemiologie
SN - 1860-8779
IS - 2
M1 - Doc12
ER -