Panische züge: Die skandalisierung von gewalt in computerspielen als spielzug in aufmerksamkeitsökonomien
Research output: Journal contributions › Journal articles › Research › peer-review
Standard
In: Kriminologisches Journal, Vol. 50, No. 4, 2018, p. 274-294.
Research output: Journal contributions › Journal articles › Research › peer-review
Harvard
APA
Vancouver
Bibtex
}
RIS
TY - JOUR
T1 - Panische züge
T2 - Die skandalisierung von gewalt in computerspielen als spielzug in aufmerksamkeitsökonomien
AU - Dellwing, Michael
PY - 2018
Y1 - 2018
N2 - In this article, I will analyze the narratives that have solidified around the alleged connection between computer games and violence. Even though the relevant disciplines in the field – e.g., Media-and Cultural Studies, Game Studies – have long abandoned this connection, debates in public arenas, media, and education, hold on to the image of games as dangerous. This article will first note the structure of the narrative of games-as-danger to then note the consequence of such narratives: they serve as currency in attention economies, where they can generate success for games, but in the process harm those who play them, especially when they find themselves in structurally disadvantaged positions vulnerable to institutional power.
AB - In this article, I will analyze the narratives that have solidified around the alleged connection between computer games and violence. Even though the relevant disciplines in the field – e.g., Media-and Cultural Studies, Game Studies – have long abandoned this connection, debates in public arenas, media, and education, hold on to the image of games as dangerous. This article will first note the structure of the narrative of games-as-danger to then note the consequence of such narratives: they serve as currency in attention economies, where they can generate success for games, but in the process harm those who play them, especially when they find themselves in structurally disadvantaged positions vulnerable to institutional power.
KW - Attention economy
KW - Earned media
KW - Games
KW - Video games
KW - Violence
KW - Youth
KW - Soziologie
UR - http://www.scopus.com/inward/record.url?scp=85077331764&partnerID=8YFLogxK
M3 - Zeitschriftenaufsätze
AN - SCOPUS:85077331764
VL - 50
SP - 274
EP - 294
JO - Kriminologisches Journal
JF - Kriminologisches Journal
SN - 0341-1966
IS - 4
ER -