Panische züge: Die skandalisierung von gewalt in computerspielen als spielzug in aufmerksamkeitsökonomien

Research output: Journal contributionsJournal articlesResearchpeer-review

Standard

Panische züge: Die skandalisierung von gewalt in computerspielen als spielzug in aufmerksamkeitsökonomien. / Dellwing, Michael.
In: Kriminologisches Journal, Vol. 50, No. 4, 2018, p. 274-294.

Research output: Journal contributionsJournal articlesResearchpeer-review

Harvard

APA

Vancouver

Bibtex

@article{43a6c2ec937449029090cdb3e27f13b6,
title = "Panische z{\"u}ge: Die skandalisierung von gewalt in computerspielen als spielzug in aufmerksamkeits{\"o}konomien",
abstract = "In this article, I will analyze the narratives that have solidified around the alleged connection between computer games and violence. Even though the relevant disciplines in the field – e.g., Media-and Cultural Studies, Game Studies – have long abandoned this connection, debates in public arenas, media, and education, hold on to the image of games as dangerous. This article will first note the structure of the narrative of games-as-danger to then note the consequence of such narratives: they serve as currency in attention economies, where they can generate success for games, but in the process harm those who play them, especially when they find themselves in structurally disadvantaged positions vulnerable to institutional power.",
keywords = "Attention economy, Earned media, Games, Video games, Violence, Youth, Soziologie",
author = "Michael Dellwing",
year = "2018",
language = "Deutsch",
volume = "50",
pages = "274--294",
journal = "Kriminologisches Journal",
issn = "0341-1966",
publisher = "Biomedical Research Press s.a.s.",
number = "4",

}

RIS

TY - JOUR

T1 - Panische züge

T2 - Die skandalisierung von gewalt in computerspielen als spielzug in aufmerksamkeitsökonomien

AU - Dellwing, Michael

PY - 2018

Y1 - 2018

N2 - In this article, I will analyze the narratives that have solidified around the alleged connection between computer games and violence. Even though the relevant disciplines in the field – e.g., Media-and Cultural Studies, Game Studies – have long abandoned this connection, debates in public arenas, media, and education, hold on to the image of games as dangerous. This article will first note the structure of the narrative of games-as-danger to then note the consequence of such narratives: they serve as currency in attention economies, where they can generate success for games, but in the process harm those who play them, especially when they find themselves in structurally disadvantaged positions vulnerable to institutional power.

AB - In this article, I will analyze the narratives that have solidified around the alleged connection between computer games and violence. Even though the relevant disciplines in the field – e.g., Media-and Cultural Studies, Game Studies – have long abandoned this connection, debates in public arenas, media, and education, hold on to the image of games as dangerous. This article will first note the structure of the narrative of games-as-danger to then note the consequence of such narratives: they serve as currency in attention economies, where they can generate success for games, but in the process harm those who play them, especially when they find themselves in structurally disadvantaged positions vulnerable to institutional power.

KW - Attention economy

KW - Earned media

KW - Games

KW - Video games

KW - Violence

KW - Youth

KW - Soziologie

UR - http://www.scopus.com/inward/record.url?scp=85077331764&partnerID=8YFLogxK

M3 - Zeitschriftenaufsätze

AN - SCOPUS:85077331764

VL - 50

SP - 274

EP - 294

JO - Kriminologisches Journal

JF - Kriminologisches Journal

SN - 0341-1966

IS - 4

ER -

Recently viewed

Publications

  1. Decorating Charleston Farm house
  2. Evaluation gendersensibler Rechtsextremismusprävention
  3. Inkrementeller entwurf verteilter, eingebetteter systeme mit VISTA
  4. Milbank, Allison, Chesterton and Tolkien as Theologians. The Phantasie of the Real, London u.a. 2007
  5. Motivation zum Lernen in der Schule
  6. Forschungsprojekte am AECC Chemie
  7. Stieftöchter der Psychoanalyse? Ellen Key, Hermine Hug-Hellmuth und Charlotte Bühler
  8. Sustainable Use of Water in the Food and Beverage Sector through Product Water Footprint Labeling
  9. "Wahrheit für die Phantasie"
  10. Stakeholder opinion on constrained 2030 bioenergy scenarios for North West England
  11. Global steam coal markets until 2030
  12. Forschung zur Heimerziehung. Eine vergleichende Bilanzierung in Großbritannien und Deutschland
  13. Die Ordnung der Kulturen
  14. Im Spannungsfeld zwischen Erziehung und Strafe
  15. Geschlecht und Ethnizität in audiovisuellen Medien
  16. The speech act of ‘offers’ in Irish English
  17. Measuring Health Literacy in Childhood and Adolescence with the Scale Health Literacy in School-Aged Children - German Version The Psychometric Properties of the German-Language Version of the WHO Health Survey Scale HLSAC
  18. Maßgebliche inhaltliche Regelungen des Investitionsschutzrechts
  19. Nationale und internationale Kooperationen und Dissemination
  20. Lehrergesundheit als kollegiale Aufgabe
  21. Does Pinocchio have an Italian passport?
  22. Entgrenzung bei ortsflexibler Arbeit und berufsbedingter Mobilität
  23. Globale Verflechtung
  24. Kontrolle und Vertrauen
  25. Management global verteilter Belegschaften
  26. Das Recht auf Zugang zu Informationen und auf ihre Verwertung nach der europäischen REACH-Verordnung
  27. European natural gas supply secure despite political crises
  28. Der Wald als erlebnispädagogischer Lernort für Kinder
  29. Schwärmen
  30. The European Union and Democracy Promotion in the Mediterranean
  31. Aquajogging
  32. Sustainability Communication
  33. § 284 Ersatz vergeblicher Aufwendungen
  34. Hochschulen als Weiterbildungsanbieter