Panische züge: Die skandalisierung von gewalt in computerspielen als spielzug in aufmerksamkeitsökonomien

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In this article, I will analyze the narratives that have solidified around the alleged connection between computer games and violence. Even though the relevant disciplines in the field – e.g., Media-and Cultural Studies, Game Studies – have long abandoned this connection, debates in public arenas, media, and education, hold on to the image of games as dangerous. This article will first note the structure of the narrative of games-as-danger to then note the consequence of such narratives: they serve as currency in attention economies, where they can generate success for games, but in the process harm those who play them, especially when they find themselves in structurally disadvantaged positions vulnerable to institutional power.

Translated title of the contributionPanic moves: Scandalizing violence in video games as a strategy in attention economies
Original languageGerman
JournalKriminologisches Journal
Volume50
Issue number4
Pages (from-to)274-294
Number of pages21
ISSN0341-1966
Publication statusPublished - 2018