Grenzen von „Serious Games for Health“
Research output: Journal contributions › Journal articles › Research › peer-review
Authors
Background
Health is one of the most important application areas for Serious Games (i.e., games with a purposed beyond entertainment), and Serious Games are an important tool for digital health communication and education.
Objectives
What are the overall findings regarding Serious Games for Health? For which applications and goals are Serious Games for Health especially suitable? Where are they less suitable or maybe even unsuitable? What does this mean for the development and use of these games?
Results
Overall, findings from empirical studies suggest that the use of Serious Games for Health can be beneficial in many cases. However, the methodological quality of many studies in this area is not ideal. In addition, Serious Games are not equally suited for all application areas and goals.
Conclusions
To arrive at informed decisions whether the development or use of Serious Games for Health is worthwhile, it is important to not only consider their advantages and potentials, but also their (potential) disadvantages and limitations.
Health is one of the most important application areas for Serious Games (i.e., games with a purposed beyond entertainment), and Serious Games are an important tool for digital health communication and education.
Objectives
What are the overall findings regarding Serious Games for Health? For which applications and goals are Serious Games for Health especially suitable? Where are they less suitable or maybe even unsuitable? What does this mean for the development and use of these games?
Results
Overall, findings from empirical studies suggest that the use of Serious Games for Health can be beneficial in many cases. However, the methodological quality of many studies in this area is not ideal. In addition, Serious Games are not equally suited for all application areas and goals.
Conclusions
To arrive at informed decisions whether the development or use of Serious Games for Health is worthwhile, it is important to not only consider their advantages and potentials, but also their (potential) disadvantages and limitations.
Translated title of the contribution | Limits of "Serious Games for Health" |
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Original language | German |
Journal | Prävention und Gesundheitsförderung |
Volume | 13 |
Issue number | 4 |
Pages (from-to) | 327-332 |
Number of pages | 6 |
ISSN | 1861-6755 |
DOIs | |
Publication status | Published - 01.11.2018 |
- Health sciences - Video games/computer games, Health Communication, Health education, Learning, Simulation training