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  1. Gamification. Shifting Boundaries between the Ludic and the Non-Ludic

    Fuchs, M., Pias, C., Raessens, J. & Bogost, I.

    01.04.1830.06.21

    Project: Research

  2. European Haniel Program on Entrepreneurship and the Humanities

    Beyes, T., Metelmann, J. & Johnsen, R.

    01.01.1830.09.25

    Project: Other

  3. Sandbox Innovation Process

    Reihlen, M., Meyer, V. & Pleß, F.

    01.04.1831.03.21

    Project: Transfer (R&D project)

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