Gamification. Shifting Boundaries between the Ludic and the Non-Ludic
Project: Research
Project participants
- Fuchs, Mathias (Project manager, academic)
- Pias, Claus (Project manager, academic)
- Raessens, Joost (Partner)
- Bogost, Ian (Partner)
Description
Status | Finished |
---|---|
Period | 01.04.18 → 30.06.21 |
Links | http://gepris.dfg.de/gepris/projekt/398790612 |
Research outputs
Eighteenth-century lotteries
Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
Cultural Politics of Games
Research output: Contributions to collected editions/works › Chapter › peer-review
Attuning to What? The Uncanny Revival of the Aestheticization of Politics
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
Phantasmal Spaces: Archetypical Venues in Computer Games
Research output: Books and anthologies › Monographs › Research › peer-review
Century of Play: 18th Century Precursors of Gamification
Research output: Journal contributions › Journal articles › Research › peer-review
Subversive Gamification
Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen
Research output: Books and anthologies › Post-doctoral dissertations
Itineraria Picta: Itineraria Scripta
Research output: Contributions to collected editions/works › Chapter › peer-review
Between Drudgery and "Promesse du bonheur": Games and Gamification
Research output: Contributions to collected editions/works › Chapter › peer-review