Gamification. Shifting Boundaries between the Ludic and the Non-Ludic
Project: Research
Project participants
- Fuchs, Mathias (Project manager, academic)
- Pias, Claus (Project manager, academic)
- Raessens, Joost (Partner)
- Bogost, Ian (Partner)
Description
| Status | Finished | 
|---|---|
| Period | 01.04.18 → 30.06.21 | 
| Links | http://gepris.dfg.de/gepris/projekt/398790612 | 
Research outputs
- Eighteenth-century lotteries- Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review 
- Cultural Politics of Games- Research output: Contributions to collected editions/works › Chapter › peer-review 
- Attuning to What? The Uncanny Revival of the Aestheticization of Politics- Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review 
- Phantasmal Spaces: Archetypical Venues in Computer Games- Research output: Books and anthologies › Monographs › Research › peer-review 
- Century of Play: 18th Century Precursors of Gamification- Research output: Journal contributions › Journal articles › Research › peer-review 
- Subversive Gamification- Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review 
- Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen- Research output: Books and anthologies › Post-doctoral dissertations 
- Itineraria Picta: Itineraria Scripta- Research output: Contributions to collected editions/works › Chapter › peer-review 
- Between Drudgery and "Promesse du bonheur": Games and Gamification- Research output: Contributions to collected editions/works › Chapter › peer-review 
