Mathias Fuchs
Dr.
Contact
Dr. Mathias Fuchs
- Media and communication studies - game studies, gamification, ludic interfaces
- Digital media - computer games, ludic interfaces
- Cultural studies
- Transdisciplinary studies
Research areas
- 2017
- Published
“Ruinensehnsucht”: Longing for Decay in Computer Games
Fuchs, M., 22.09.2017, In: ToDiGRA. 3, 2, p. 37-56 20 p., 2.Research output: Journal contributions › Conference article in journal › Research › peer-review
- Published
Between Drudgery and "Promesse du bonheur": Games and Gamification
Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge Taylor & Francis Group, p. 185-199 15 p. (Routledge advances in game studies).Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Gamification: Geheimwaffe oder Bullshit?
Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.Research output: Journal contributions › Journal articles › Research › peer-review
- 2016
- Published
Transactions of the Digital Games Research Association: DiGRA
Björk, S. (ed.) & Fuchs, M. (ed.), 01.11.2016, Pittsburgh: ETC Press. 261 p. (ToDiGRA; vol. 2, no. 3)Research output: Books and anthologies › Conference proceedings › Research
- Published
Interpassives Spielen
Fuchs, M., 20.09.2016, Phänomen Let´s Play-Video : Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. Ackermann, J. (ed.). Springer, p. 31-41 11 p. 2. (Neue Perspektiven der Medienästhetik).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Introduction
Lushetich, N. (ed.) & Fuchs, M. (ed.), 01.08.2016, In: Performance Research . 21, 4, p. 1-7 7 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Quantified Selves and Statistical Bodies
Abend, P. (ed.), Fuchs, M. (ed.), Reichert, R. (ed.), Richterich, A. (ed.) & Wenz, K. (ed.), 04.04.2016, 1 ed. Bielefeld: transcript Verlag. 196 p. (Digital Culture and Society; vol. 2, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
“Sposi, Amici, al ballo, al gioco!”: Brevi cenni di ludicizzazione … del diciottesimo secolo
Fuchs, M., 02.04.2016, Oltre il gioco: Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Milano: Unicopli, p. 23-34 12 p. 1. (Ludologica: Videogames d'autore; vol. 28).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Century of Play: 18th Century Precursors of Gamification
Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Weltentzug und Weltzerfall (world-withdrawal and world-decay): Heidegger’s notions of withdrawal from the world and the decays of worlds in the times of computer games
Fuchs, M., 01.01.2016, Philosophical Perspectives on Play. Maclean, M., Russell, W. & Ryall, E. (eds.). London: Routledge Taylor & Francis Group, p. 152-165 14 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review