Mathias Fuchs
Dr.
Contact
Dr. Mathias Fuchs
- Media and communication studies - game studies, gamification, ludic interfaces
- Digital media - computer games, ludic interfaces
- Cultural studies
- Transdisciplinary studies
Research areas
- 2022
- Published
Eighteenth-century lotteries
Fuchs, M., 11.2022, The Casino, Card and Betting Game Reader: Communities, Cultures and Play. Johnson, M. R. (ed.). New York: Bloomsbury Academic, p. 374-393 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2021
- Published
Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence
Luersen, E. H. & Fuchs, M., 01.12.2021, In: Games and Culture . 16, 8, p. 1087-1110 24 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Cultural Politics of Games
Fuchs, M., 2021, Strategies in Contemporary New Media Art. Grau, O. & Hinterwaldner, I. (eds.). Berlin, Boston: De Gruyter Saur, p. 78-86 9 p.Research output: Contributions to collected editions/works › Chapter › peer-review
- 2020
- Published
Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen
Fuchs, M., 23.11.2020, Lüneburg. 318 p.Research output: Books and anthologies › Post-doctoral dissertations
- Published
Attuning to What? The Uncanny Revival of the Aestheticization of Politics
Fuchs, M., 2020, Affective Transformations: Politics-Algorithms-Media. Bösel, B. & Wiemer, S. (eds.). Lüneburg: meson press, p. 201-210 10 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- 2019
- Published
Itineraria Picta: Itineraria Scripta
Fuchs, M., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Bielefeld: transcript Verlag, p. 215-230 16 p.Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Phantasmal Spaces: Archetypical Venues in Computer Games
Fuchs, M., 2019, New York: Bloomsbury Academic. 136 p.Research output: Books and anthologies › Monographs › Research › peer-review
- 2018
- Published
Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence
Reichert, R. (ed.) & Fuchs, M. (ed.), 01.09.2018, Bielefeld: transcript Verlag. 240 p. (Digital culture & society; vol. 4, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
Intelligenz-Comptoirs
Fuchs, M., 01.04.2018, Rimini Protokoll: Staat 1-4 : Phänomene der Postdemokratie. Schipper, I. (ed.). Berlin: Verlag Theater der Zeit, p. 146-153 8 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Subversive Gamification
Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review