“Ruinensehnsucht”: Longing for Decay in Computer Games

Research output: Journal contributionsConference article in journalResearchpeer-review

Authors

There is no technical reason and no quality inherent to the medium of computer games that would require corrosion, dust, and ruins. Pixels do not corrode and 3D geometry is not affected by physical decay. Yet if we look at contemporary computer games we find an abundance of ruined buildings, of mould and of all forms of decay of organic matter and inorganic materials. It would be too easy to explain this fact by an attempt to increase realism, because some of these games clearly feature more decay than reality could ever produce. There must be a longing by designers and players to immerse themselves within an environment of disintegrating, decaying objects. The author investigates the longing for decay along four threads that are informed by computer games history, art history, psychoanalytic reasoning and the concept of transmedia megatext.
Original languageEnglish
Article number2
JournalToDiGRA
Volume3
Issue number2
Pages (from-to)37-56
Number of pages20
ISSN2328-9414
DOIs
Publication statusPublished - 22.09.2017

    Research areas

  • Cultural studies - Game Studies, Art History, ruins, digital dust, creative games, computer games history, psychoanalysis, philosophy of games, pathos formula, transmedia megatext
  • Culture and Space - Spatial Archetypes, Phantasmal Spaces

DOI