Mathias Fuchs
Dr.

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Dr. Mathias Fuchs
- Media and communication studies - game studies, gamification, ludic interfaces
- Digital media - computer games, ludic interfaces
- Cultural studies
- Transdisciplinary studies
Research areas
- 2021
- Published
Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence
Luersen, E. H. & Fuchs, M., 01.12.2021, In: Games and Culture . 16, 8, p. 1087-1110 24 p.Research output: Journal contributions › Journal articles › Research › peer-review
- 2020
- Published
Ruins of excess: computer game design and the rendering of the ruins of technological obsolescence
Luersen, E. H. & Fuchs, M., 12.2020, In: ANTARES: Letras e Humanidades. 12, 28, p. 23-48 26 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen
Fuchs, M., 23.11.2020, Lüneburg. 318 p.Research output: Books and anthologies › Post-doctoral dissertations
- 2018
- Published
Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence
Reichert, R. (ed.) & Fuchs, M. (ed.), 01.09.2018, Bielefeld: transcript Verlag. 240 p. (Digital culture & society; vol. 4, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
Intelligenz-Comptoirs
Fuchs, M., 01.04.2018, Rimini Protokoll: Staat 1-4 : Phänomene der Postdemokratie. Schipper, I. (ed.). Berlin: Verlag Theater der Zeit, p. 146-153 8 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Subversive Gamification
Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2017
- Published
“Ruinensehnsucht”: Longing for Decay in Computer Games
Fuchs, M., 10.09.2017, In: ToDiGRA. 3, 2, p. 37-56 20 p., 2.Research output: Journal contributions › Conference article in journal › Research › peer-review
- Published
Between Drudgery and "Promesse du bonheur": Games and Gamification
Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge, Taylor & Francis Group (GB), p. 185-199 15 p. (Routledge advances in game studies).Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Gamification: Geheimwaffe oder Bullshit?
Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.Research output: Journal contributions › Journal articles › Research › peer-review
- 2016
- Published
Transactions of the Digital Games Research Association: DiGRA
Björk, S. (ed.) & Fuchs, M. (ed.), 01.11.2016, Pittsburgh: ETC Press. 261 p. (ToDiGRA; vol. 2, no. 3)Research output: Books and anthologies › Conference proceedings › Research