Institute of Culture and Aesthetics of Digital Media

Organisational unit: Institute

Organisation profile

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.

Main research areas

The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.

In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation. 

The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana. 

  1. 2016
  2. Published

    Art, Aesthetics and Organization

    Beyes, T., 26.08.2016, A Research Agenda for Management and Organization Studies. Czarniawska, B. (ed.). 1 ed. Cheltenham: Edward Elgar Publishing, p. 115-125 11 p. (Elgar research agendas).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  3. Published

    Proceedings SMC 2016: 31.8.2016, Hamburg, Germany

    Großmann, R. (Editor) & Hajdu, G. (Editor), 31.08.2016, Hamburg: Zentrum für Mikrotonale Musik und Multimediale Komposition (ZM4). 513 p.

    Research output: Books and anthologiesConference proceedingsResearch

  4. Published

    Rezension im erweiterten Forschungskontext: Macht & Medien

    Denecke, M., 09.2016, In: MEDIENwissenschaft. Rezensionen. Reviews.. 2016, 3, p. 318-324 7 p.

    Research output: Journal contributionsCritical reviewsResearch

  5. Published

    Interpassives Spielen

    Fuchs, M., 20.09.2016, Phänomen Let´s Play-Video : Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. Ackermann, J. (ed.). Springer, p. 31-41 11 p. 2. (Neue Perspektiven der Medienästhetik).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  6. Published

    Medialität, Performativität und Sprachförmigkeit des Geldes. Drei Dimensionen über das Geld als Denkform zu reflektieren

    Krämer, S., 11.2016, Geld! Welches Geld?: Geld als Denkform. Brodbeck, K.-H. & Graupe, S. (eds.). Marburg: Metropolis Verlag, p. 153-172 20 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    On the Synthesis of Social Memories

    Hui, Y., 11.2016, Memory in Motion : Archives, Technology and the Social. Blom, I., Lundemo, T. & Røssaak, E. (eds.). Amsterdam: Amsterdam University Press, p. 307-325 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  8. Published
  9. Published

    Transactions of the Digital Games Research Association: DiGRA

    Björk, S. (Editor) & Fuchs, M. (Editor), 01.11.2016, Pittsburgh: ETC Press. 261 p. (ToDiGRA; vol. 2, no. 3)

    Research output: Books and anthologiesConference proceedingsResearch

  10. Published

    E-Mail als sozio-technisches Hybrid

    Siegert, P. F., 10.11.2016, Handbuch Soziale Praktiken und Digitale Alltagswelten. Friese, H., Rebane, G., Nolden, M. & Schreiter, M. (eds.). Wiesbaden: Springer Fachmedien, p. 1-9 9 p. (Springer Reference Sozialwissenschaften).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  11. Published

    Figuration, Anschauung, Erkenntnis: Grundlinien einer Diagrammatologie

    Krämer, S., 14.11.2016, Berlin: Suhrkamp Verlag. 361 p. (suhrkamp taschenbuch wissenschaft; vol. 2176)

    Research output: Books and anthologiesMonographsResearchpeer-review

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