Computational Swarming: A Cultural Technique for Generative Architecture

Research output: Journal contributionsJournal articlesResearchpeer-review

Standard

Computational Swarming: A Cultural Technique for Generative Architecture. / Vehlken, Sebastian.
In: Footprint, No. 15, 20.11.2014, p. 9-24.

Research output: Journal contributionsJournal articlesResearchpeer-review

Harvard

APA

Vancouver

Bibtex

@article{51d4b140ae4e4974b71b1a65b3527a87,
title = "Computational Swarming: A Cultural Technique for Generative Architecture",
abstract = "After a first wave of digital architecture in the 1990s, the last decade saw some approaches where agent-based modelling and simulation (ABM) was used for generative strategies in architectural design. By taking advantage of the self-organisational capabilities of computational agent collectives whose global behaviour emerges from the local interaction of a large number of relatively simple individuals (as it does, for instance, in animal swarms), architects are able to understand buildings and urbanscapes in a novel way as complex spaces that are constituted by the movement of multiple material and informational elements. As a major, zoo-technological branch of ABM, Computational Swarm Intelligence (SI) coalesces all kinds of architectural elements - materials, people, environmental forces, traffic dynamics, etc. - into a collective population. Thereby, SI and ABM initiate a shift from geometric or parametric planning to time-based and less prescriptive software tools.Agent-based applications of this sort are used to model solution strategies in a number of areas where opaque and complex problems present themselves - from epidemiology to logistics, and from market simulations to crowd control. This article seeks to conceptualise SI and ABM as a fundamental and novel cultural technique for governing dynamic processes, taking their employment in generative architectural design as a concrete example. In order to avoid a rather conventional application of philosophical theories to this field, the paper explores how the procedures of such technologies can be understood in relation to the media-historical concept of Cultural Techniques.",
keywords = "Digital media",
author = "Sebastian Vehlken",
note = "Titel der Ausgabe: Dynamics of Data Driven Design",
year = "2014",
month = nov,
day = "20",
doi = "10.7480/footprint.8.2.808",
language = "English",
pages = "9--24",
journal = "Footprint",
issn = "1875-1504",
publisher = "Technische Universiteit Delft",
number = "15",

}

RIS

TY - JOUR

T1 - Computational Swarming

T2 - A Cultural Technique for Generative Architecture

AU - Vehlken, Sebastian

N1 - Titel der Ausgabe: Dynamics of Data Driven Design

PY - 2014/11/20

Y1 - 2014/11/20

N2 - After a first wave of digital architecture in the 1990s, the last decade saw some approaches where agent-based modelling and simulation (ABM) was used for generative strategies in architectural design. By taking advantage of the self-organisational capabilities of computational agent collectives whose global behaviour emerges from the local interaction of a large number of relatively simple individuals (as it does, for instance, in animal swarms), architects are able to understand buildings and urbanscapes in a novel way as complex spaces that are constituted by the movement of multiple material and informational elements. As a major, zoo-technological branch of ABM, Computational Swarm Intelligence (SI) coalesces all kinds of architectural elements - materials, people, environmental forces, traffic dynamics, etc. - into a collective population. Thereby, SI and ABM initiate a shift from geometric or parametric planning to time-based and less prescriptive software tools.Agent-based applications of this sort are used to model solution strategies in a number of areas where opaque and complex problems present themselves - from epidemiology to logistics, and from market simulations to crowd control. This article seeks to conceptualise SI and ABM as a fundamental and novel cultural technique for governing dynamic processes, taking their employment in generative architectural design as a concrete example. In order to avoid a rather conventional application of philosophical theories to this field, the paper explores how the procedures of such technologies can be understood in relation to the media-historical concept of Cultural Techniques.

AB - After a first wave of digital architecture in the 1990s, the last decade saw some approaches where agent-based modelling and simulation (ABM) was used for generative strategies in architectural design. By taking advantage of the self-organisational capabilities of computational agent collectives whose global behaviour emerges from the local interaction of a large number of relatively simple individuals (as it does, for instance, in animal swarms), architects are able to understand buildings and urbanscapes in a novel way as complex spaces that are constituted by the movement of multiple material and informational elements. As a major, zoo-technological branch of ABM, Computational Swarm Intelligence (SI) coalesces all kinds of architectural elements - materials, people, environmental forces, traffic dynamics, etc. - into a collective population. Thereby, SI and ABM initiate a shift from geometric or parametric planning to time-based and less prescriptive software tools.Agent-based applications of this sort are used to model solution strategies in a number of areas where opaque and complex problems present themselves - from epidemiology to logistics, and from market simulations to crowd control. This article seeks to conceptualise SI and ABM as a fundamental and novel cultural technique for governing dynamic processes, taking their employment in generative architectural design as a concrete example. In order to avoid a rather conventional application of philosophical theories to this field, the paper explores how the procedures of such technologies can be understood in relation to the media-historical concept of Cultural Techniques.

KW - Digital media

UR - http://www.scopus.com/inward/record.url?scp=84908542439&partnerID=8YFLogxK

U2 - 10.7480/footprint.8.2.808

DO - 10.7480/footprint.8.2.808

M3 - Journal articles

SP - 9

EP - 24

JO - Footprint

JF - Footprint

SN - 1875-1504

IS - 15

ER -

Documents

DOI

Recently viewed

Publications

  1. Effect of grain size and structure, solid solution elements, precipitates and twinning on nanohardness of Mg-Re alloys
  2. Collisions in space
  3. Controlling a Bank Model Economy by Sliding Mode Control with Help of Kalman Filter
  4. An empirical note on commuting distance and sleep during workweek and weekend
  5. A Note on the Firm Size - Export Relationship
  6. Landscape models for use in studies of landscape change and habitat fragmentation
  7. Intra-specific leaf trait responses to species richness at two different local scales
  8. Explaining Convergence and Common Trends in the Role of the State in OECD Healthcare Systems
  9. Integrated reporting with CSR practices
  10. Friction riveting of 3D printed polyamide 6 with AA 6056-T6
  11. Construal level theory
  12. Framework, Drivers and Information Needs for Creating Business Cases for Sustainability
  13. Das Alltagsmedium Blatt
  14. Simulation wilder Spekulationen. Oder: Wie einmal Paul Baran mit einem falschen Modell das Internet erfand
  15. Future Challenges of Higher Education in the Context of Sustainable Development from a European Point of View
  16. Beyond the Network
  17. Numerical study of electrode vaporization rates in an Automotive HVDC Relay in hydrogen and open air in a short circuit situation
  18. Best-Practice-Beispiel: Wie kann Mentoring in die neue Studienorganisation implementiert werden?
  19. Veto, Right of: Addendum
  20. The Effect of Dislike on Accuracy and Bias in Person Perception
  21. Multi-channel attribution modeling on user journeys
  22. Software der Zukunft
  23. Protocol
  24. Explorations in regional variation
  25. Von „effective control“ zu „contactless control“?
  26. Strategizing in NPOs
  27. Central problems related to the implementation of employee-driven innovation in large firms
  28. Grüner Umbau
  29. Запрос населения на государственную поддержку и оценки последствий деятельности социального государства в России и Европе
  30. Don't ignore the floor
  31. Fundamentals of tourism:
  32. Österreich Tourismus vor Weichenstellung: Stagnation oder Wachstum?
  33. Periodizing Latin American art since the 1960s
  34. Destinationale Governance-Analyse
  35. The Volatility of the Discourse on Refugees in Germany
  36. Ohne Anstoß und Unterstützung von außen geht es nicht
  37. Das Werk des Staatsminsters