Computational Swarming: A Cultural Technique for Generative Architecture

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

Standard

Computational Swarming: A Cultural Technique for Generative Architecture. / Vehlken, Sebastian.
in: Footprint, Nr. 15, 20.11.2014, S. 9-24.

Publikation: Beiträge in ZeitschriftenZeitschriftenaufsätzeForschungbegutachtet

Harvard

APA

Vancouver

Bibtex

@article{51d4b140ae4e4974b71b1a65b3527a87,
title = "Computational Swarming: A Cultural Technique for Generative Architecture",
abstract = "After a first wave of digital architecture in the 1990s, the last decade saw some approaches where agent-based modelling and simulation (ABM) was used for generative strategies in architectural design. By taking advantage of the self-organisational capabilities of computational agent collectives whose global behaviour emerges from the local interaction of a large number of relatively simple individuals (as it does, for instance, in animal swarms), architects are able to understand buildings and urbanscapes in a novel way as complex spaces that are constituted by the movement of multiple material and informational elements. As a major, zoo-technological branch of ABM, Computational Swarm Intelligence (SI) coalesces all kinds of architectural elements - materials, people, environmental forces, traffic dynamics, etc. - into a collective population. Thereby, SI and ABM initiate a shift from geometric or parametric planning to time-based and less prescriptive software tools.Agent-based applications of this sort are used to model solution strategies in a number of areas where opaque and complex problems present themselves - from epidemiology to logistics, and from market simulations to crowd control. This article seeks to conceptualise SI and ABM as a fundamental and novel cultural technique for governing dynamic processes, taking their employment in generative architectural design as a concrete example. In order to avoid a rather conventional application of philosophical theories to this field, the paper explores how the procedures of such technologies can be understood in relation to the media-historical concept of Cultural Techniques.",
keywords = "Digital media",
author = "Sebastian Vehlken",
note = "Titel der Ausgabe: Dynamics of Data Driven Design",
year = "2014",
month = nov,
day = "20",
doi = "10.7480/footprint.8.2.808",
language = "English",
pages = "9--24",
journal = "Footprint",
issn = "1875-1504",
publisher = "Technische Universiteit Delft",
number = "15",

}

RIS

TY - JOUR

T1 - Computational Swarming

T2 - A Cultural Technique for Generative Architecture

AU - Vehlken, Sebastian

N1 - Titel der Ausgabe: Dynamics of Data Driven Design

PY - 2014/11/20

Y1 - 2014/11/20

N2 - After a first wave of digital architecture in the 1990s, the last decade saw some approaches where agent-based modelling and simulation (ABM) was used for generative strategies in architectural design. By taking advantage of the self-organisational capabilities of computational agent collectives whose global behaviour emerges from the local interaction of a large number of relatively simple individuals (as it does, for instance, in animal swarms), architects are able to understand buildings and urbanscapes in a novel way as complex spaces that are constituted by the movement of multiple material and informational elements. As a major, zoo-technological branch of ABM, Computational Swarm Intelligence (SI) coalesces all kinds of architectural elements - materials, people, environmental forces, traffic dynamics, etc. - into a collective population. Thereby, SI and ABM initiate a shift from geometric or parametric planning to time-based and less prescriptive software tools.Agent-based applications of this sort are used to model solution strategies in a number of areas where opaque and complex problems present themselves - from epidemiology to logistics, and from market simulations to crowd control. This article seeks to conceptualise SI and ABM as a fundamental and novel cultural technique for governing dynamic processes, taking their employment in generative architectural design as a concrete example. In order to avoid a rather conventional application of philosophical theories to this field, the paper explores how the procedures of such technologies can be understood in relation to the media-historical concept of Cultural Techniques.

AB - After a first wave of digital architecture in the 1990s, the last decade saw some approaches where agent-based modelling and simulation (ABM) was used for generative strategies in architectural design. By taking advantage of the self-organisational capabilities of computational agent collectives whose global behaviour emerges from the local interaction of a large number of relatively simple individuals (as it does, for instance, in animal swarms), architects are able to understand buildings and urbanscapes in a novel way as complex spaces that are constituted by the movement of multiple material and informational elements. As a major, zoo-technological branch of ABM, Computational Swarm Intelligence (SI) coalesces all kinds of architectural elements - materials, people, environmental forces, traffic dynamics, etc. - into a collective population. Thereby, SI and ABM initiate a shift from geometric or parametric planning to time-based and less prescriptive software tools.Agent-based applications of this sort are used to model solution strategies in a number of areas where opaque and complex problems present themselves - from epidemiology to logistics, and from market simulations to crowd control. This article seeks to conceptualise SI and ABM as a fundamental and novel cultural technique for governing dynamic processes, taking their employment in generative architectural design as a concrete example. In order to avoid a rather conventional application of philosophical theories to this field, the paper explores how the procedures of such technologies can be understood in relation to the media-historical concept of Cultural Techniques.

KW - Digital media

UR - http://www.scopus.com/inward/record.url?scp=84908542439&partnerID=8YFLogxK

U2 - 10.7480/footprint.8.2.808

DO - 10.7480/footprint.8.2.808

M3 - Journal articles

SP - 9

EP - 24

JO - Footprint

JF - Footprint

SN - 1875-1504

IS - 15

ER -

Dokumente

DOI

Zuletzt angesehen

Publikationen

  1. Tree species and functional traits but not species richness affect interrill erosion processes in young subtropical forests
  2. Die geometry influence on the texture and microstructure development during extrusion of AZ31 and ZK60 magnesium alloy chips
  3. Single, Double and Quadruple Maximum Power Point Trackers for a Stand-Alone Photovoltaic System
  4. Taking stock–Three years of addressing societal challenges on community level through action research
  5. Online-Beratung für Eltern
  6. Mit Pixel und Korn
  7. Meta-analytic cointegrating rank tests for dependent panels
  8. On the optimal design of insurance contracts with guarantees
  9. Achieving consumer trust on Twitter via CSR communication
  10. On entrepreneurial risk-taking and the macroeconomic effects of financial constraints
  11. Governance approaches to address scale issues in biodiversity management – current situation and ways forward
  12. An empirical agent-based model of consumer co-adoption of low-carbon technologies to inform energy policy
  13. SAMT
  14. Determination of the antifungal agent posaconazole in human serum by HPLC with parallel column-switching technique
  15. Discrimination at work: Effects on Job Satisfaction and Organizational Commitment. An empirical study of the influence of perceived discrimination on work-related behaviours among people with and without a migration background
  16. Meat substitutes
  17. Creativity in the classroom
  18. Links between RCEs and Higher Education Institutions
  19. Wer oder was bestimmt "Wirklichkeit" in Organisationen?
  20. Generating dispatching rules for semiconductor manufacturing to minimize weighted tardiness
  21. A Note on Smoking Behavior and Health Risk Taking
  22. Grünes Bruderholz
  23. Effect of free air carbon dioxide enrichment combined with two nitrogen levels on growth, yield and yield quality of sugar beet
  24. How to do and communicate politics beyond routines
  25. Soziologische Aspekte des Spiels
  26. An interpretive perspective on co-production in supporting refugee families’ access to childcare in Germany
  27. Testing for Economies of Scope in European Railways
  28. Identitäre Zweigeschlechtlichkeit