Mathias Fuchs
Dr.

Contact
Dr. Mathias Fuchs
- Media and communication studies - game studies, gamification, ludic interfaces
- Digital media - computer games, ludic interfaces
- Cultural studies
- Transdisciplinary studies
Research areas
- 2022
- Published
Eighteenth-century lotteries
Fuchs, M., 11.2022, The Casino, Card and Betting Game Reader: Communities, Cultures and Play. Johnson, M. R. (ed.). New York: Bloomsbury Academic, p. 374-393 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2021
- Published
Ruins of Excess: Computer Game Images and the Rendering of Technological Obsolescence
Luersen, E. H. & Fuchs, M., 01.12.2021, In: Games and Culture . 16, 8, p. 1087-1110 24 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Cultural Politics of Games
Fuchs, M., 2021, Strategies in Contemporary New Media Art. Grau, O. & Hinterwaldner, I. (eds.). Berlin, Boston: De Gruyter Saur, p. 78-86 9 p.Research output: Contributions to collected editions/works › Chapter › peer-review
- 2020
- Published
Games und Gamification: Kulturhistorische, medienwissenschaftliche, politische und ästhetische Dimensionen
Fuchs, M., 23.11.2020, Lüneburg. 318 p.Research output: Books and anthologies › Post-doctoral dissertations
- Published
Attuning to What? The Uncanny Revival of the Aestheticization of Politics
Fuchs, M., 2020, Affective Transformations: Politics-Algorithms-Media. Bösel, B. & Wiemer, S. (eds.). Lüneburg: meson press, p. 201-210 10 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- 2019
- Published
Itineraria Picta: Itineraria Scripta
Fuchs, M., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Bielefeld: transcript Verlag, p. 215-230 16 p.Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Phantasmal Spaces: Archetypical Venues in Computer Games
Fuchs, M., 2019, New York: Bloomsbury Academic. 136 p.Research output: Books and anthologies › Monographs › Research › peer-review
- 2018
- Published
Rethinking AI: Neural Networks, Biometrics and the New Artificial Intelligence
Reichert, R. (Editor) & Fuchs, M. (Editor), 01.09.2018, Bielefeld: transcript Verlag. 240 p. (Digital culture & society; vol. 4, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
Intelligenz-Comptoirs
Fuchs, M., 01.04.2018, Rimini Protokoll: Staat 1-4 : Phänomene der Postdemokratie. Schipper, I. (ed.). Berlin: Verlag Theater der Zeit, p. 146-153 8 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Subversive Gamification
Fuchs, M., 27.02.2018, Playful Subversion of Technoculture. Cermak-Sassenrath, D. (ed.). Singapore: Springer, p. 198 - 208 11 p. (Gaming Media and Social Effects).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2017
- Published
“Ruinensehnsucht”: Longing for Decay in Computer Games
Fuchs, M., 22.09.2017, In: ToDiGRA. 3, 2, p. 37-56 20 p., 2.Research output: Journal contributions › Conference article in journal › Research › peer-review
- Published
Between Drudgery and "Promesse du bonheur": Games and Gamification
Fuchs, M., 10.02.2017, New Perspectives on the Social Aspects of Digital Gaming : Multiplayer 2. Kowert, R. & Quandt, T. (eds.). 1 ed. London, New York: Routledge Taylor & Francis Group, p. 185-199 15 p. (Routledge advances in game studies).Research output: Contributions to collected editions/works › Chapter › peer-review
- Published
Gamification: Geheimwaffe oder Bullshit?
Fuchs, M., 01.01.2017, In: form Design Magazine. 269, p. 57-60 4 p.Research output: Journal contributions › Journal articles › Research › peer-review
- 2016
- Published
Transactions of the Digital Games Research Association: DiGRA
Björk, S. (Editor) & Fuchs, M. (Editor), 01.11.2016, Pittsburgh: ETC Press. 261 p. (ToDiGRA; vol. 2, no. 3)Research output: Books and anthologies › Conference proceedings › Research
- Published
Interpassives Spielen
Fuchs, M., 20.09.2016, Phänomen Let´s Play-Video : Entstehung, Ästhetik, Aneignung und Faszination aufgezeichneten Computerspielhandelns. Ackermann, J. (ed.). Springer, p. 31-41 11 p. 2. (Neue Perspektiven der Medienästhetik).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Introduction
Lushetich, N. (Editor) & Fuchs, M. (Editor), 01.08.2016, In: Performance Research . 21, 4, p. 1-7 7 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Quantified Selves and Statistical Bodies
Abend, P. (Editor), Fuchs, M. (Editor), Reichert, R. (Editor), Richterich, A. (Editor) & Wenz, K. (Editor), 04.04.2016, 1 ed. Bielefeld: transcript Verlag. 196 p. (Digital Culture and Society; vol. 2, no. 1)Research output: Books and anthologies › Special Journal issue › Research
- Published
“Sposi, Amici, al ballo, al gioco!”: Brevi cenni di ludicizzazione … del diciottesimo secolo
Fuchs, M., 02.04.2016, Oltre il gioco: Critica della ludicizzazione urbana. Bittanti, M. & Zilio, E. (eds.). 1 ed. Milano: Unicopli, p. 23-34 12 p. 1. (Ludologica: Videogames d'autore; vol. 28).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Century of Play: 18th Century Precursors of Gamification
Fuchs, M., 01.04.2016, In: Kinephanos. Special issue, p. 9-33 25 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Weltentzug und Weltzerfall (world-withdrawal and world-decay): Heidegger’s notions of withdrawal from the world and the decays of worlds in the times of computer games
Fuchs, M., 01.01.2016, Philosophical Perspectives on Play. Maclean, M., Russell, W. & Ryall, E. (eds.). London: Routledge Taylor & Francis Group, p. 152-165 14 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2015
- Published
Diversity of Play
Fuchs, M. (Editor), 01.06.2015, Lüneburg: meson press. 111 p.Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
Total Gamification: Introduction
Fuchs, M., 01.06.2015, Diversity of Play. Fuchs, M. (ed.). 1 ed. Lüneburg: meson press, p. 7-19 13 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2014
- Published
Ludoarchaeology
Fuchs, M., 11.11.2014, In: Games and Culture . 9, 6, p. 528 - 538 11 p., 1.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
- Published
Rethinking Gamification
Fuchs, M. (Editor), Fizek, S. (Editor), Ruffino, P. (Editor) & Schrape, N. (Editor), 16.06.2014, Lüneburg: meson press. 344 p.Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
Gamification as twenty-first-century ideology
Fuchs, M., 01.06.2014, In: Journal of Gaming and Virtual Worlds. 6, 2, p. 143-157 15 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Game Art/ Art Games: Game Art killed the Video Star
Fuchs, M., 16.05.2014, Krakow: Goethe-Institut. 2 p.Research output: Books and anthologies › Conference proceedings › Research
- Published
Nordic game subcultures: Between LARPers and avant-garde
Fuchs, M., 2014, In: GAME : the Italian journal of game studies. 2, 3, p. 5-14 10 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
The Video Game Industry: Formation, Present State, and Future, Peter Zackariasson and Timothy Wilson (eds) (2012) New York: Routledge
Fuchs, M., 2014, In: Journal of Gaming and Virtual Worlds. 6, 1, p. 83-87 5 p.Research output: Journal contributions › Critical reviews › Research
- 2013
- Published
Bewegte Spiele: Zur Verschiebung des Verhältnisses von Spiel und Alltagswelt durch mobile Games
Schrape, N. & Fuchs, M., 2013, In: Sprache und Literatur. 44, 1, p. 69-83 15 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Foul Play in Context: Cardsharps and Spoilsports
Fuchs, M., 2013, Context Matters!: Exploring and Reframing Games and Play in Context. Mitgutsch, K., Huber, S., Rosenstingl, H., Wagner, M. & Wimmer, J. (eds.). Wien: New Academic Press, p. 76 - 88 13 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Gamification - die Ausweitung der Spielzone
Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Ludic Interfaces
Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- 2012
- Published
Social Games: Privacy and Security
Fuchs, M., 10.2012, ICT Critical Infrastructure and Society: 10th IFIP TC 9 International Conference on Human Choice and Computers, HCC10 2012, Amsterdam, The Netherlands, September 27-28, 2012. Proceedings. Magda D., H., Whitehouse, D., McIver Jr., W. & Phahlamohlaka, J. (eds.). Amsterdam: Springer, p. 330-337 8 p. (IFIP Advances in Information and Communication Technology; vol. 386 AICT).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
Ludic interfaces: Driver and product of gamification
Fuchs, M., 2012, In: GAME : the Italian journal of game studies. 2012, 1, 6 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
- 2011
- Published
Interfaces Ludiques
Fuchs, M., 01.12.2011, Jusqu'ici, tout va bien: Rencontres des arts numériques, électroniques et médiatiques. Bébié Valérian, G. (ed.). Le Vigan, France: Oudeis, p. 18 - 23 5 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Mouseology – Ludic Interfaces – Zero Interfaces
Fuchs, M., 2011, Coded Cultures: Creative Practices out of Diversity. Russegger, G., Tarasiewicz, M. & Wlodkowski, M. (eds.). Wien: Springer-Verlag Wien, p. 242-261 20 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Ordsall Hall in Manchester: A Creative Game for Heritage Studies
Fuchs, M. & Leighton, D., 2011, Serious Games Development and Applications: Second International Conference, SGDA 2011, Lisbon, Portugal, September 19-20, 2011. Proceedings. Ma, M., Oliveira, M. F. & Pereira, J. M. (eds.). Springer, p. 139-145 7 p. (Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics); vol. 6944 LNCS).Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
- 2010
Das Spiel und seine Grenzen
Fuchs, M. (Editor) & Strouhal, E. (Editor), 2010, Wien, New York: Springer-Verlag Wien. 267 p. (Passagen des Spiels; vol. 2)Research output: Books and anthologies › Collected editions and anthologies › Research
Fair enough! Über Spielverderber und Falschspieler
Fuchs, M., 2010, Das Spiel und seine Grenzen. Fuchs, M. & Strouhal, E. (eds.). Wien, New York: Springer-Verlag Wien, p. 173-188 16 p. (Passagen des Spiels; vol. 2).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Kendinize bir hayat edinin!
Fuchs, M., 2010, Interpasif persona: Amber ´08 : sanat ve teknoloji festivali = arts and technology festival 7-16 kasim/November 2008, Istanbul, Turkey. Ertan, E. (ed.). Istanbul: BIS Body-Process Arts Association , p. 90-98 9 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Sinn und Sound
Fuchs, M., 2010, 1 ed. Berlin: Wissenschaftlicher Verlag Berlin. 338 p.Research output: Books and anthologies › Monographs › Research
- 2009
- Published
Cyberprovincialism
Fuchs, M., 2009, Coded Cultures : Exploring Creative Emergences. Russegger, G. & Tarasiewicz, M. (eds.). Wien, Yokomaha u.a.: 5uper.net, p. 58 1 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research
Digital Tudor
Fuchs, M., 2009, EVA London 2009: Proceedings of a conferenceProceedings of the 2009 International conference on Electronic Visualisation & the Arts. . Seal, A., Keene, S. & Bowen, J. P. (eds.). BCS - The Chartered Institute for IT, p. 58-64 7 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research
- 2008
Games: Kunst und Politik der Spiele
Fuchs, M. (Editor), Strouhal, E. (Editor) & Bettel, F. (Editor), 01.05.2008, Wien: Sonderzahl Verlag. 96 p.Research output: Books and anthologies › Exhibition catalogues › Research
- 2007
"Postvinyl" - Pervasive DJing
Fuchs, M., 2007, PerGames : Proceedings of the 4th International Symposium on Pervasive Gaming Applications. Magerkurth, C., Akesson, K. P., Bernhaupt, R., Björk, S., Lindt, I., Ljungstrand, P. & Waern, A. (eds.). Shaker Verlag, p. 183-187 5 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review