Digital Tudor
Research output: Contributions to collected editions/works › Article in conference proceedings › Research
Authors
Digital games are a rapidly growing cultural and social phenomenon. Game artists, museologists, and scientists with a background in 3D Visualisation, Creative Games, Heritage Studies, and Museum and Heritage Exhibition Design joined forces for a project to implement a complex structure of socio-historical knowledge about a tudor building in Manchester as a computer game.
The project investigates how a popular game engine can be modified to create Digital Heritage representations and how features which are popular and well known amongst dedicated gamers can be ported or modified to suit an interactive environment which corresponds to scientific standards.
The project investigates how a popular game engine can be modified to create Digital Heritage representations and how features which are popular and well known amongst dedicated gamers can be ported or modified to suit an interactive environment which corresponds to scientific standards.
Original language | English |
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Title of host publication | EVA London 2009 : Proceedings of a conferenceProceedings of the 2009 International conference on Electronic Visualisation & the Arts. |
Editors | Alan Seal, Suzanne Keene, Jonathan P. Bowen |
Number of pages | 7 |
Publisher | BCS - The Chartered Institute for IT |
Publication date | 2009 |
Pages | 58-64 |
ISBN (electronic) | 978-1-906124-17-5 |
DOIs | |
Publication status | Published - 2009 |
Externally published | Yes |
Event | Electronic Visualisation and the Arts Conference - 2009 - London, Germany Duration: 06.07.2009 → 08.07.2009 http://www.eva-london.org/publications/ |
- Digital media - digital Cultures, digital Culture, net culture, media culture, media cultures, media studies, new media, social media, media theory
- Transdisciplinary studies
- Cultural studies
- Media and communication studies