Postvinyl
Research output: Contributions to collected editions/works › Published abstract in conference proceedings › Research › peer-review
Authors
The history of audio-records, record players and DJs had its ups and downs during the last 6 decades.
Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.
Particular interest is given to a computer game about vinyl records:
The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces.
The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.
Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.
Particular interest is given to a computer game about vinyl records:
The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces.
The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.
Original language | English |
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Title of host publication | Re:live : Media Art Histories 2009 - Refereed Conference Proceedings |
Editors | Sean Cubitt, Paul Thomas |
Number of pages | 4 |
Publisher | Melbourne Univ. Press |
Publication date | 2009 |
Edition | 1 |
Pages | 42-45 |
ISBN (print) | 978-0-9807186-3-8 |
Publication status | Published - 2009 |
Externally published | Yes |
Event | 3rd International Conference on the Histories of Media Art, Science and Technology - 2009: Re:live - Victoria, Melbourne, Australia Duration: 26.11.2009 → 29.11.2009 Conference number: 3 http://www.mediaarthistory.org/mah-conf-series/relive/relive-themes |
- Digital media - Digital culture, digital Cultures, net culture, media culture, media cultures, media studies, new media, social media, media theory
- Cultural studies
- Transdisciplinary studies
- Media and communication studies