Postvinyl

Research output: Contributions to collected editions/worksPublished abstract in conference proceedingsResearchpeer-review

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The history of audio-records, record players and DJs had its ups and downs during the last 6 decades.
Vinyl records had their first appearances in the 1940ies, seemed to have gone in the 80ies and reappeared gloriously in the 90ies DJ culture. The re-emergences of a medium is investigated from a media arts historical background and analysed in terms of “media cannibalism”, hybrid forms of media, and “media mimicry”.
Particular interest is given to a computer game about vinyl records:
The media-archeological First Person Shooter Game “postvinyl” re-enacts record playing as a game based activity. The Virtual DJ is bound to start and stop records, change tracks and recontextualize record cover graphics and vinyl record surfaces.
The computer game “postvinyl” provides a DJ with the tools to control the visuals and the soundscape of a game art performance via an “Unreal Tournament” modification. Non-standard output devices like MIDI samplers, stage lighting and fogmachines can be controlled live via a computer game which becomes the interface for a DJ/ VJ. “postvinyl” is a game which plays on the ludic elements of live stage performance and a carefully conceived narrative on the history of vinyl records from 1949 to 2007.
Original languageEnglish
Title of host publicationRe:live : Media Art Histories 2009 - Refereed Conference Proceedings
EditorsSean Cubitt, Paul Thomas
Number of pages4
PublisherMelbourne Univ. Press
Publication date2009
Edition1
Pages42-45
ISBN (print)978-0-9807186-3-8
Publication statusPublished - 2009
Externally publishedYes
Event3rd International Conference on the Histories of Media Art, Science and Technology - 2009: Re:live - Victoria, Melbourne, Australia
Duration: 26.11.200929.11.2009
Conference number: 3
http://www.mediaarthistory.org/mah-conf-series/relive/relive-themes

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