Ludic Interfaces

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Authors

The chapters in this volume engage with a broad range of issues in and around modern digital entertainment, including conceptions of videogames as art, as representational spaces and as the focus of communities. Approaches to reading videogames are complemented by in-depth discussions of game design and development, informed by both theoretical and practical perspectives. Attention is also paid to the ways in which games, game players and developers construct identities, and to the relationship of these media forms to their broader context: the people who make them, who write about them and who play them.
Original languageEnglish
Title of host publicationExploring Videogames : Culture, Design and Identity
EditorsNick Webber, Daniel Riha
Number of pages10
Place of PublicationOxford
PublisherInter-Disciplinary Press
Publication date2013
Pages31 - 40
ISBN (Electronic)978-1-84888-240-9
DOIs
Publication statusPublished - 2013