Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
- 2013
- Published
Gamification - die Ausweitung der Spielzone
Fuchs, M., 2013, In: DU - das Kulturmagazin. 839, 9, p. 82 - 87 6 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Geistesgeschichte der Technik als 'Kritik der Fortschrittskritik': Editorischer Kommentar zu Hans Blumenberg: "Dogmatische und rationale Analyse von Motivationen des technischen Fortschritts. Hrsgg. von Tim-Florian Goslar und Christian Voller.
Voller, C. & Goslar, T.-F., 2013, In: Zeitschrift für Kulturphilosophie. 6, 2, p. 423-428 6 p.Research output: Journal contributions › Comments / Debate / Reports › Research
- Published
Goebbels's Voice
Hagen, W., 2013, In: Forum Modernes Theater. 28, 1, p. 69-79 11 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Kittler
Hurka, H. M. (Editor) & Spreen, D. (Editor), 2013, 1. ed. Berlin: Ästhetik & Kommunikation e.V. 238 p. (Ästhetik & Kommunikation; vol. 158/159)Research output: Books and anthologies › Collected editions and anthologies › Research
- Published
Kommunikation verweigert: Schwierige Beziehungen zwischen Blumenberg und Adorno
Voller, C., 2013, In: Zeitschrift für Kulturphilosophie. 7, 2, p. 381-405 24 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Kritische Öffentlichkeit und ihre Herstellung
Bunz, M., 2013, In: Zeitschrift für Medien- und Kulturforschung. 4, 2, p. 63-70 8 p.Research output: Journal contributions › Journal articles › Research
- Published
Listen, Zeit und Atmosphären. Die Kommentarlisten der japanischen Videoplattform Nico Nico Douga
Bachmann, G., 2013, Quoten, Kurven und Profile : Zur Vermessung der sozialen Welt. Passoth, J.-H. & Wehner, J. (eds.). Wiesbaden: Gabler Verlag, p. 115-143 29 p. (Medien - Kultur - Kommunikation).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Ludic Interfaces
Fuchs, M., Russegger, G. & Mañas Carbonell, M., 2013, Exploring Videogames: Culture, Design and Identity . Webber, N. & Riha, D. (eds.). Oxford: Inter-Disciplinary Press, p. 31 - 40 10 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Medien Atmosphären: Zur Remediation von Sozialität
Bachmann, G. & Beyes, T., 2013, Remediate: An den Rändern von Film, Netz und Archiv / At the borders of film, internet and archives. Doulis, M. & Ott, P. (eds.). 1 ed. Paderborn: Wilhelm Fink Verlag, p. 131-152 21 p. (Merz Akademie).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Medien(t)räume: Einleitung zu dem Sammelband »Soziologie der Hypermoderne«, Neu-Paderborn 2153
Spreen, D., 2013, Das Medium meiner Träume: Hartmut Winkler zum 60. Geburtstag. Adelmann, R. & Bergermann, U. (eds.). Berlin: Verbrecher Verlag, p. 207-216 9 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research