Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
- 2014
- Published
Peter Sloterdijk (1947b)
Beyes, T., 2014, The Oxford Handbook of Process Philosophy and Organization Studies. Helin , J., Hernes, T., Hjorth, D. & Holt, R. (eds.). Oxford: Oxford University Press, p. 567-584 18 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Postmoderne Medientheorien
Vehlken, S., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). Stuttgart: J.B. Metzler, p. 115-124 8 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research
- Published
Prostheses of Desire: On Bernard Stiegler's New Critique of Projection
Hörl, E. & De Boever, A. (Translator), 2014, In: Parrhesia : a Journal of Critical Philosophy. 20, p. 2-14 13 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Quantencomputer/Quantenkryptographie
Warnke, M., 2014, Handbuch Medienwissenschaft. Schröter, J. (ed.). 1 ed. Stuttgart: J.B. Metzler, p. 369-371 3 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Sensory Engineering: Affects and the Mechanics of Musical Time
Großmann, R., 2014, Timing of Affect: Epistemologies, Aesthetics, Politics. Angerer, M.-L., Bösel, B. & Ott, M. (eds.). Zürich: Diaphanes Verlag, p. 191-205 15 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Simulation wilder Spekulationen. Oder: Wie einmal Paul Baran mit einem falschen Modell das Internet erfand
Warnke, M., 2014, Modelle und Modellierung. Balke, F., Siegert, B. & Vogl, J. (eds.). Paderborn: Wilhelm Fink Verlag, p. 23-32 10 p. (Archiv für Mediengeschichte; vol. 14).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
The Video Game Industry: Formation, Present State, and Future, Peter Zackariasson and Timothy Wilson (eds) (2012) New York: Routledge
Fuchs, M., 2014, In: Journal of Gaming and Virtual Worlds. 6, 1, p. 83-87 5 p.Research output: Journal contributions › Critical reviews › Research
- Published
Transparenz und Geheimnis
Beyes, T. & Pias, C., 2014, In: Zeitschrift für Kulturwissenschaften. 8, 2, p. 111-117 7 p.Research output: Journal contributions › Journal articles › Research › peer-review
- Published
Variations on Klee’s Cosmographic Method
Hörl, E., 2014, Grain, Vapor, Ray: Textures of the Anthropocene. Klingan, K., Sepahvand, A., Rosol, C. & Scherer, B. M. (eds.). London: The MIT Press, Vol. Ray: Vol. III. p. 180-192 13 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
- Published
Virtuelle Realität, 3D und Simulation
Warnke, M., 2014, Bild: Ein interdisziplinäres Handbuch. Günzel, S. & Mersch, D. (eds.). Stuttgart: J.B. Metzler, p. 273-277 5 p.Research output: Contributions to collected editions/works › Articles for encyclopedia › Research