Playing with sound and gesture in digital audio games
Research output: Contributions to collected editions/works › Article in conference proceedings › Research › peer-review
Authors
This article introduces the genre of a digital audio game and discusses selected play interaction solutions implemented in the Audio Game Hub, a prototype designed and evaluated in the years 2014 and 2015 at the Gamification Lab at Leuphana University Lüneburg.1 The Audio Game Hub constitutes a set of familiar playful activities (aiming at a target, reflex-based reacting to sound signals, labyrinth exploration) and casual games (e.g. Tetris, Memory) adapted to the digital medium and converted into the audio sphere, where the player is guided predominantly or solely by sound. The authors will discuss the design questions raised at early stages of the project, and confront them with the results of user experience testing performed on two groups of sighted and one group of visually impaired gamers.
Original language | English |
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Title of host publication | Mensch und Computer 2015 - Workshop |
Editors | Anette Weisbecker, Albrecht Schmidt, Michael Burmester |
Number of pages | 8 |
Publisher | Walter de Gruyter GmbH |
Publication date | 01.08.2015 |
Pages | 423-430 |
ISBN (electronic) | 9783110443332 |
Publication status | Published - 01.08.2015 |
Event | 21st International Workshop on Intelligent and Personalized Human-Computer Interaction, ABIS 2015, Held at Humans and Computers 2015 Conference - Stuttgart, Germany Duration: 06.09.2015 → 09.09.2015 Conference number: 21 https://ea-tel.eu/call-for-papers/abis-2015-21st-international-workshop-on-intelligent-and-personalized-human-computer-interaction |
- Media and communication studies