Od Pacmana do Lary Croft. Jak badać postać w grach wideo?

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Authors

This article offers an overview of various approaches, which have been used to examine video game characters. In its first part I am introducing several methodological directions, focusing on: characters as functions, characters as drivers of agency, representational gendered icons, and as players’ re-embodied realisations. In the second part I am focusing on the first holistic research method for player character in offline computer role-playing games (cRPGs). The proposed Pivot Player Character Model provides a method replicable across the cRPG genre and illustrates the experience of gameplay as perceived through the PC’s eyes. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research.
Translated title of the contributionFrom Pac Man to Lara Croft. How to research video game characters?
Original languagePolish
JournalCzasopismo Naukowe Kultura i Historia
Issue number27
ISSN1642-9826
Publication statusPublished - 02.08.2015

    Research areas

  • Digital media - postać, postać grywalna, gry komputerowe, gry RPG, metody badawcze, „model piwotu”

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