Od Pacmana do Lary Croft. Jak badać postać w grach wideo?
Research output: Journal contributions › Journal articles › Research › peer-review
Authors
This article offers an overview of various approaches, which have been used to examine video game characters. In its first part I am introducing several methodological directions, focusing on: characters as functions, characters as drivers of agency, representational gendered icons, and as players’ re-embodied realisations. In the second part I am focusing on the first holistic research method for player character in offline computer role-playing games (cRPGs). The proposed Pivot Player Character Model provides a method replicable across the cRPG genre and illustrates the experience of gameplay as perceived through the PC’s eyes. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research.
| Translated title of the contribution | From Pac Man to Lara Croft. How to research video game characters? | 
|---|---|
| Original language | Polish | 
| Journal | Czasopismo Naukowe Kultura i Historia | 
| Issue number | 27 | 
| ISSN | 1642-9826 | 
| Publication status | Published - 02.08.2015 | 
- Digital media - postać, postać grywalna, gry komputerowe, gry RPG, metody badawcze, „model piwotu”
 
