Ludic Interfaces

Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

Standard

Ludic Interfaces. / Fuchs, Mathias; Russegger, Georg; Mañas Carbonell, Moisés.
Exploring Videogames: Culture, Design and Identity . ed. / Nick Webber; Daniel Riha. Oxford: Inter-Disciplinary Press, 2013. p. 31 - 40.

Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

Harvard

Fuchs, M, Russegger, G & Mañas Carbonell, M 2013, Ludic Interfaces. in N Webber & D Riha (eds), Exploring Videogames: Culture, Design and Identity . Inter-Disciplinary Press, Oxford, pp. 31 - 40. https://doi.org/10.1163/9781848882409_005

APA

Fuchs, M., Russegger, G., & Mañas Carbonell, M. (2013). Ludic Interfaces. In N. Webber, & D. Riha (Eds.), Exploring Videogames: Culture, Design and Identity (pp. 31 - 40). Inter-Disciplinary Press. https://doi.org/10.1163/9781848882409_005

Vancouver

Fuchs M, Russegger G, Mañas Carbonell M. Ludic Interfaces. In Webber N, Riha D, editors, Exploring Videogames: Culture, Design and Identity . Oxford: Inter-Disciplinary Press. 2013. p. 31 - 40 doi: 10.1163/9781848882409_005

Bibtex

@inbook{5cf717c2554e42bdb53e2171eced88b6,
title = "Ludic Interfaces",
abstract = "The chapters in this volume engage with a broad range of issues in and around modern digital entertainment, including conceptions of videogames as art, as representational spaces and as the focus of communities. Approaches to reading videogames are complemented by in-depth discussions of game design and development, informed by both theoretical and practical perspectives. Attention is also paid to the ways in which games, game players and developers construct identities, and to the relationship of these media forms to their broader context: the people who make them, who write about them and who play them.",
keywords = "Digital media, video games",
author = "Mathias Fuchs and Georg Russegger and {Ma{\~n}as Carbonell}, Mois{\'e}s",
year = "2013",
doi = "10.1163/9781848882409_005",
language = "English",
pages = "31 -- 40",
editor = "Nick Webber and Daniel Riha",
booktitle = "Exploring Videogames",
publisher = "Inter-Disciplinary Press",
address = "United Kingdom",

}

RIS

TY - CHAP

T1 - Ludic Interfaces

AU - Fuchs, Mathias

AU - Russegger, Georg

AU - Mañas Carbonell, Moisés

PY - 2013

Y1 - 2013

N2 - The chapters in this volume engage with a broad range of issues in and around modern digital entertainment, including conceptions of videogames as art, as representational spaces and as the focus of communities. Approaches to reading videogames are complemented by in-depth discussions of game design and development, informed by both theoretical and practical perspectives. Attention is also paid to the ways in which games, game players and developers construct identities, and to the relationship of these media forms to their broader context: the people who make them, who write about them and who play them.

AB - The chapters in this volume engage with a broad range of issues in and around modern digital entertainment, including conceptions of videogames as art, as representational spaces and as the focus of communities. Approaches to reading videogames are complemented by in-depth discussions of game design and development, informed by both theoretical and practical perspectives. Attention is also paid to the ways in which games, game players and developers construct identities, and to the relationship of these media forms to their broader context: the people who make them, who write about them and who play them.

KW - Digital media

KW - video games

U2 - 10.1163/9781848882409_005

DO - 10.1163/9781848882409_005

M3 - Contributions to collected editions/anthologies

SP - 31

EP - 40

BT - Exploring Videogames

A2 - Webber, Nick

A2 - Riha, Daniel

PB - Inter-Disciplinary Press

CY - Oxford

ER -

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