Institute of Culture and Aesthetics of Digital Media
Organisational unit: Institute
Organisation profile
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
Researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
Main research areas
The ICAM researches the conditions, effects and aesthetics of digital media in connection with processes of culturalization, the technologization of social and economic relations, and the generation and archiving of knowledge. Our studies reflect on how (digital) media always also contribute to shaping the signs and objects they store, transmit or process in a specific way. At the same time, we are interested in how certain cultural techniques contribute to shaping the usage and areas of application of digital media.
In the different core areas researchers at the ICAM explore the cultural and technological history of digital media—from cybernetics and the beginnings of the computer all the way to present-day network technologies, from textual and acoustic to visual forms of media representation, and from the classics to current concepts of media theory formation.
The ICAM maintains close institutional contact and cooperates with the Leuphana, e.g., the Moving Image Lab of the Innovation Incubator, the Leuphana College, the Leuphana Arts Program and the Leuphana Graduate School. Furthermore, the ICAM is responsible for the Audio and Video Labs of the Computer and Media Center of Leuphana.
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Itineraria Picta: Itineraria Scripta
Fuchs, M., 2019, Ludotopia: Spaces, Places and Territories in Computer Games. Aarseth, E. & Günzel, S. (eds.). Bielefeld: transcript Verlag, p. 215-230 16 p.Research output: Contributions to collected editions/works › Chapter › peer-review
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Je možná metafyzika mediality?
Krämer, S., 2016, Medienwissenschaft: východiska a aktuální pozice německé filozofie a teorie médií. Krtilová, K. & Svatoňová, K. (eds.). Prag: Academia Verlag, p. 69-88 20 p. (Vizuální studia; vol. 5).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Je vous salue!
Hörl, E., 07.2024, In: Berliner Debatte Initial. 35, 1, p. 6-8 3 p.Research output: Journal contributions › Journal articles › Research
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Joan kristin Bleicher / Bernhard Pörksen: Grenzgänger: Formen des New Journalism, Wiesbaden VS, 2004 - 443 Seiten, ISBN 3--531-14096-5
Peil, C., 01.01.2006, In: Medien & Kommunikationswissenschaft. 54, 4, p. 684-687 4 p.Research output: Journal contributions › Critical reviews › Research
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John Ford's 'Rio Grande': Momism, the Cold War, and the American frontier
Glasenapp, J., 01.07.2005, In: Zeitschrift für Anglistik und Amerikanistik. 53, 3, p. 273-283 11 p.Research output: Journal contributions › Journal articles › Research › peer-review
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Joseph Weizenbaum: Geschichten
Warnke, M., 2008, In: FIfF-Kommunikation. 25, 2, 1 p.Research output: Journal contributions › Journal articles › Research
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Jugend und gewalthaltige Massenkultur: Zur Soziologie der Unterhaltung und der Sozialisationsfunktion der Medien
Spreen, D., 2012, Wissen sie, was sie tun? : Zur filmischen Inszenierung jugendlicher Gewalt. Herrmann, J., Metelmann, J. & Schwandt, H.-G. (eds.). Marburg: Schüren Verlag, p. 16-48 32 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
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Kann Malen (überhaupt) eine Kulturtechnik sein?
Krämer, S., 2019, Kulturtechnik Malen: Die Welt aus Farbe erschaffen. Kupczyk, M., Schwarte, L. & Warsen, C. (eds.). Paderborn: Wilhelm Fink Verlag, p. 9-19 11 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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›Kartographischer Impuls‹ und ›operative Bildlichkeit‹: Eine Reflexion über Karten und die Bedeutung räumlicher Orientierung beim Erkennen
Krämer, S., 2018, Mapping: Zeitschrift für Kulturwissenschaften, Heft 1/2018. Schmidt-Lauber, B. & Zechner , I. (eds.). 1 ed. Bielefeld: transcript Verlag, p. 19-31 13 p. (Zeitschrift für Kulturwissenschaft; vol. 2018, no. 1).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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Katharina Schmidt-Brücken, Hirnzirkel. Kreisende Prozesse in Computer und Gehirn: Zur neurokybernetischen Vorgeschichte der Informatik, (Science Studies).
Müggenburg, J., 06.2014, In: Berichte zur Wissenschaftsgeschichte. 37, 2, p. 179-180 2 p.Research output: Journal contributions › Critical reviews › Research