Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms

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Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms. / Katsarov, Johannes; Christen, Markus; Mauerhofer, Ralf et al.
In: Games and Culture , Vol. 14, No. 4, 01.06.2019, p. 344-366.

Research output: Journal contributionsJournal articlesResearchpeer-review

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Katsarov J, Christen M, Mauerhofer R, Schmocker D, Tanner C. Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms. Games and Culture . 2019 Jun 1;14(4):344-366. doi: 10.1177/1555412017719344

Bibtex

@article{16ced7a594194ae2bec08fd808c90d8d,
title = "Training Moral Sensitivity Through Video Games: A Review of Suitable Game Mechanisms",
abstract = "The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players{\textquoteright} moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their actions{\textquoteright} moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote MS. MS is thereby operationalized in terms of three learning outcomes (LOs): empathic concern for relevant groups, alertness to values/principles, and awareness for one{\textquoteright}s vulnerability to biases. This study suggests that MS is best promoted through a careful combination of game mechanisms, addressing all three LOs.",
keywords = "ethics, game-based learning, moral awareness, moral education, moral sensitivity, Management studies",
author = "Johannes Katsarov and Markus Christen and Ralf Mauerhofer and David Schmocker and Carmen Tanner",
year = "2019",
month = jun,
day = "1",
doi = "10.1177/1555412017719344",
language = "English",
volume = "14",
pages = "344--366",
journal = "Games and Culture ",
issn = "1555-4120",
publisher = "SAGE Publications Inc.",
number = "4",

}

RIS

TY - JOUR

T1 - Training Moral Sensitivity Through Video Games

T2 - A Review of Suitable Game Mechanisms

AU - Katsarov, Johannes

AU - Christen, Markus

AU - Mauerhofer, Ralf

AU - Schmocker, David

AU - Tanner, Carmen

PY - 2019/6/1

Y1 - 2019/6/1

N2 - The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote MS. MS is thereby operationalized in terms of three learning outcomes (LOs): empathic concern for relevant groups, alertness to values/principles, and awareness for one’s vulnerability to biases. This study suggests that MS is best promoted through a careful combination of game mechanisms, addressing all three LOs.

AB - The goal of this study is to support game designers in the selection and implementation of game mechanisms to promote players’ moral sensitivity (MS). A lack of MS may lead people to behave unethically, without awareness for their actions’ moral implications. In this study, we conduct a theory-based evaluation of 20 distinct game mechanisms in view of their potential to promote MS. MS is thereby operationalized in terms of three learning outcomes (LOs): empathic concern for relevant groups, alertness to values/principles, and awareness for one’s vulnerability to biases. This study suggests that MS is best promoted through a careful combination of game mechanisms, addressing all three LOs.

KW - ethics

KW - game-based learning

KW - moral awareness

KW - moral education

KW - moral sensitivity

KW - Management studies

UR - http://www.scopus.com/inward/record.url?scp=85046019438&partnerID=8YFLogxK

U2 - 10.1177/1555412017719344

DO - 10.1177/1555412017719344

M3 - Journal articles

AN - SCOPUS:85046019438

VL - 14

SP - 344

EP - 366

JO - Games and Culture

JF - Games and Culture

SN - 1555-4120

IS - 4

ER -

DOI