Tourists' motives for gamified technology use

Research output: Journal contributionsJournal articlesResearchpeer-review

Authors

  • Annika Aebli
Game-related technologies have been discussed as a promising means for tourists' co-creation of meaningful experiences. However, little is known about tourists' underlying motivations for using gamified technologies. This study explores tourists' motives for engaging with gamified technology during a pleasure vacation. By employing a qualitative laddering technique based on the rationale of the means-end chain analysis, this study explores tourists' desired end values in using gamified features on a destination-related mobile app. The results show that gamified features help tourists to achieve several superior motivational goals and foster their interactions within the vacation destination. The findings of this study contribute to the understanding of motivational affordances of gamified technology and the underlying causality of why people use gamified technology.
Original languageEnglish
Article number102753
JournalAnnals of Tourism Research
Volume78
ISSN0160-7383
DOIs
Publication statusPublished - 09.2019

Bibliographical note

Publisher Copyright:
© 2019 Elsevier Ltd

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