Audio games: investigation of the potential through prototype development.
Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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A Multimodal End-2-End Approach to Accessible Computing. ed. / P. Biswas; C. Duarte; P. Langdon; L. Almeida; C. Jung. Vol. A Multimodal End-2-End Approach to Accessible Computing Springer, 2015. p. 211-224.
Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research › peer-review
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RIS
TY - CHAP
T1 - Audio games
T2 - investigation of the potential through prototype development.
AU - Fizek, Sonia
AU - Beksa, Jarosław
A2 - Carter, Philip
A2 - Biswas, P.
A2 - Duarte, C.
A2 - Langdon, P.
A2 - Almeida, L.
A2 - Jung, C.
PY - 2015
Y1 - 2015
N2 - This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.
AB - This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.
KW - Media and communication studies
KW - Audio game
KW - Accessibility
KW - Interactive audiobook
KW - Gesture based audio user interface
KW - Playability
U2 - 10.1007/978-1-4471-6708-2_11
DO - 10.1007/978-1-4471-6708-2_11
M3 - Contributions to collected editions/anthologies
SN - 978-1-4471-6707-5
VL - A Multimodal End-2-End Approach to Accessible Computing
SP - 211
EP - 224
BT - A Multimodal End-2-End Approach to Accessible Computing
PB - Springer
ER -