Audio games: investigation of the potential through prototype development.

Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

Standard

Audio games: investigation of the potential through prototype development. / Fizek, Sonia; Beksa, Jarosław; Carter, Philip (Contributor).
A Multimodal End-2-End Approach to Accessible Computing. ed. / P. Biswas; C. Duarte; P. Langdon; L. Almeida; C. Jung. Vol. A Multimodal End-2-End Approach to Accessible Computing Springer Verlag, 2015. p. 211-224.

Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

Harvard

Fizek, S, Beksa, J & Carter, P 2015, Audio games: investigation of the potential through prototype development. in P Biswas, C Duarte, P Langdon, L Almeida & C Jung (eds), A Multimodal End-2-End Approach to Accessible Computing. vol. A Multimodal End-2-End Approach to Accessible Computing, Springer Verlag, pp. 211-224. https://doi.org/10.1007/978-1-4471-6708-2_11

APA

Fizek, S., Beksa, J., & Carter, P. (2015). Audio games: investigation of the potential through prototype development. In P. Biswas, C. Duarte, P. Langdon, L. Almeida, & C. Jung (Eds.), A Multimodal End-2-End Approach to Accessible Computing (Vol. A Multimodal End-2-End Approach to Accessible Computing, pp. 211-224). Springer Verlag. https://doi.org/10.1007/978-1-4471-6708-2_11

Vancouver

Fizek S, Beksa J, Carter P. Audio games: investigation of the potential through prototype development. In Biswas P, Duarte C, Langdon P, Almeida L, Jung C, editors, A Multimodal End-2-End Approach to Accessible Computing. Vol. A Multimodal End-2-End Approach to Accessible Computing. Springer Verlag. 2015. p. 211-224 doi: 10.1007/978-1-4471-6708-2_11

Bibtex

@inbook{b0bc678aa2c048d3b476ea752169735a,
title = "Audio games: investigation of the potential through prototype development.",
abstract = "This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players{\textquoteright} interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.",
keywords = "Media and communication studies, Audio game, Accessibility, Interactive audiobook, Gesture based audio user interface, Playability",
author = "Sonia Fizek and Jaros{\l}aw Beksa and Philip Carter",
year = "2015",
doi = "10.1007/978-1-4471-6708-2_11",
language = "English",
isbn = "978-1-4471-6707-5",
volume = "A Multimodal End-2-End Approach to Accessible Computing",
pages = "211--224",
editor = "P. Biswas and C. Duarte and P. Langdon and L. Almeida and C. Jung",
booktitle = "A Multimodal End-2-End Approach to Accessible Computing",
publisher = "Springer Verlag",
address = "Germany",

}

RIS

TY - CHAP

T1 - Audio games

T2 - investigation of the potential through prototype development.

AU - Fizek, Sonia

AU - Beksa, Jarosław

A2 - Carter, Philip

A2 - Biswas, P.

A2 - Duarte, C.

A2 - Langdon, P.

A2 - Almeida, L.

A2 - Jung, C.

PY - 2015

Y1 - 2015

N2 - This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.

AB - This article discusses the potential of audio games based on the evaluation of three projects: a story-driven audio role-playing game (RPG), an interactive audiobook with RPG elements, and a set of casual sound-based games. The potential is understood, both in popularity and playability terms. The first factor is connected to the degree of players’ interest, while the second one to the degree of their engagement in sound-based game worlds. Although presented projects are embedded within the landscape of past and contemporary audio games and gaming platforms, the authors reach into the near future, concluding with possible development directions for this non-visual interactive entertainment.

KW - Media and communication studies

KW - Audio game

KW - Accessibility

KW - Interactive audiobook

KW - Gesture based audio user interface

KW - Playability

U2 - 10.1007/978-1-4471-6708-2_11

DO - 10.1007/978-1-4471-6708-2_11

M3 - Contributions to collected editions/anthologies

SN - 978-1-4471-6707-5

VL - A Multimodal End-2-End Approach to Accessible Computing

SP - 211

EP - 224

BT - A Multimodal End-2-End Approach to Accessible Computing

PB - Springer Verlag

ER -

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