Jeffrey Wimmer

Prof. Dr.

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Prof. Dr. Jeffrey Wimmer

  1. Published
  2. Published

    Online-Spieler in Deutschland 2007: Befunde einer repräsentativen Befragungsstudie

    Quandt, T. & Wimmer, J., 2009, Die Computerspieler: Studien zur Nutzung von Computer- und Videogames. Quandt, T., Wimmer, J. & Wolling, J. (eds.). 2 ed. Wiesbaden: VS Verlag für Sozialwissenschaften, p. 169-192 24 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  3. Published

    Revitalization of the public sphere? A meta-analysis of the empirical research about counter-public-spheres and media activism

    Wimmer, J., 2009, Media Agoras: Democracy, Diversity and Communication.. Van Bauwel, S., Cammaerts, B. & Garcia-Blanco, I. (eds.). Newcastle upon Tyne: Cambridge Scholars Publishing, p. 45-72 28 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  4. Published

    Soziale Welten ohne Berührungen: Zum sozialen Potenzial mediatisierter Spielwelten

    Wimmer, J., 2012, Körperkontakt: Interdisziplinäre Erkundungen . Schmidt, R-B. & Schetsche, M. (eds.). Gießen: Psychosozial-Verlag, p. 253-268 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Teamplay, Clanhopping und Wallhacker: Eine explorative Analyse des Computerspielens in Clans

    Wimmer, J., Quandt, T. & Vogel, K., 2009, Die Computerspieler: Studien zur Nutzung von Computergames. Quandt, T., Wimmer, J. & Wolling, J. (eds.). 2 ed. Wiesbaden: VS Verlag für Sozialwissenschaften, p. 149-167 19 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  6. Published

    The edge of virtual communities ? An explorative analysis of clans and computer games

    Wimmer, J., Quandt, T. & Vogel, K., 2010, Exploring the Edges of Gaming: Proceedings of the Vienna Games Conference 2008-2009 Future and Reality of Gaming . Mitgutsch, K., Klimmt, C. & Rosenstingl, H. (eds.). Braumüller Verlag, p. 77-90 14 p.

    Research output: Contributions to collected editions/worksArticle in conference proceedingsResearch

  7. Published

    The grey haired gaming generation: Findings from an explorative interview study on older computer gamers

    Quandt, T., Grüninger, H. & Wimmer, J., 01.2009, In: Games and Culture . 4, 1, p. 27-46 20 p.

    Research output: Journal contributionsJournal articlesResearch

  8. Published

    The professional identity of gameworkers revisited: A qualitative inquiry on the case example of German professionals.

    Wimmer, J. & Sitnikova, T., 2012, In: Eludamos - Journal for Computer Game Culture. 6, 1, p. 153-169 18 p.

    Research output: Journal contributionsJournal articlesResearch

  9. Published

    The Publics Behind Political Web Campaigning: The Digital Transformation of 'Classic' Counter-Public Spheres

    Wimmer, J., 2009, Political Campaigning on the Web. Bahringhorst, S., Kneip, V. & Niesyto, J. (eds.). Bielefeld: transcript Verlag, p. 31-51 21 p. (Medienumbrüche; no. 37).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  10. Published

    The social impact of online games: The case of Germany

    Quandt, T. & Wimmer, J., 16.07.2009, Virtual social networks: mediated, massive and multiplayer sites. Panteli, N. (ed.). Basingstoke: Palgrave Macmillan, p. 75-97 23 p.

    Research output: Contributions to collected editions/worksChapterpeer-review