Jeffrey Wimmer
Prof. Dr.
Contact
Prof. Dr. Jeffrey Wimmer
- Media and communication studies
Research areas
- Published
Online-Spiele(n) im Alltag der Spieler: Eine medienethnographische Analyse der Aneignung digitaler Spiele am Beispiel des Browser-Spiels Hattrick
Nickol, J. & Wimmer, J., 01.01.2012, In: SC|M - Studies in Communication | Media. 1, 2, p. 257-282 26 p.Research output: Journal contributions › Journal articles › Research
- Published
Online-Spieler in Deutschland 2007: Befunde einer repräsentativen Befragungsstudie
Quandt, T. & Wimmer, J., 2009, Die Computerspieler: Studien zur Nutzung von Computer- und Videogames. Quandt, T., Wimmer, J. & Wolling, J. (eds.). 2 ed. Wiesbaden: VS Verlag für Sozialwissenschaften, p. 169-192 24 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Revitalization of the public sphere? A meta-analysis of the empirical research about counter-public-spheres and media activism
Wimmer, J., 2009, Media Agoras: Democracy, Diversity and Communication.. Van Bauwel, S., Cammaerts, B. & Garcia-Blanco, I. (eds.). Newcastle upon Tyne: Cambridge Scholars Publishing, p. 45-72 28 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Soziale Welten ohne Berührungen: Zum sozialen Potenzial mediatisierter Spielwelten
Wimmer, J., 2012, Körperkontakt: Interdisziplinäre Erkundungen . Schmidt, R.-B. & Schetsche, M. (eds.). Gießen: Psychosozial-Verlag, p. 253-268 16 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
Teamplay, Clanhopping und Wallhacker: Eine explorative Analyse des Computerspielens in Clans
Wimmer, J., Quandt, T. & Vogel, K., 2009, Die Computerspieler: Studien zur Nutzung von Computergames. Quandt, T., Wimmer, J. & Wolling, J. (eds.). 2 ed. Wiesbaden: VS Verlag für Sozialwissenschaften, p. 149-167 19 p.Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
The edge of virtual communities ? An explorative analysis of clans and computer games
Wimmer, J., Quandt, T. & Vogel, K., 2010, Exploring the Edges of Gaming: Proceedings of the Vienna Games Conference 2008-2009 Future and Reality of Gaming . Mitgutsch, K., Klimmt, C. & Rosenstingl , H. (eds.). Braumüller Verlag, p. 77-90 14 p.Research output: Contributions to collected editions/works › Article in conference proceedings › Research
- Published
The grey haired gaming generation: Findings from an explorative interview study on older computer gamers
Quandt, T., Grüninger, H. & Wimmer, J., 01.2009, In: Games and Culture . 4, 1, p. 27-46 20 p.Research output: Journal contributions › Journal articles › Research
- Published
The professional identity of gameworkers revisited: A qualitative inquiry on the case example of German professionals.
Wimmer, J. & Sitnikova, T., 2012, In: Eludamos - Journal for Computer Game Culture. 6, 1, p. 153-169 18 p.Research output: Journal contributions › Journal articles › Research
- Published
The Publics Behind Political Web Campaigning: The Digital Transformation of 'Classic' Counter-Public Spheres
Wimmer, J., 2009, Political Campaigning on the Web. Bahringhorst, S., Kneip, V. & Niesyto, J. (eds.). Bielefeld: transcript Verlag, p. 31-51 21 p. (Medienumbrüche; no. 37).Research output: Contributions to collected editions/works › Contributions to collected editions/anthologies › Research
- Published
The social impact of online games: The case of Germany
Quandt, T. & Wimmer, J., 16.07.2009, Virtual social networks: mediated, massive and multiplayer sites. Panteli, N. (ed.). Basingstoke: Palgrave Macmillan, p. 75-97 23 p.Research output: Contributions to collected editions/works › Chapter › peer-review