Online-Spiele(n) im Alltag der Spieler: Eine medienethnographische Analyse der Aneignung digitaler Spiele am Beispiel des Browser-Spiels Hattrick
Research output: Journal contributions › Journal articles › Research
Authors
From the perspective of mediatization theory the use of an online game is inves-
tigated in the context of everyday routine. The analysis focuses on the meaning of games but not as solely representing something beyond everyday life and thus taking into consideration the numerous transgressions of gameplay. Building upon a media ethnographic-oriented approach the study shows how the browser game Hattrick is not only embedded in the daily routines of users, but also at the same time closely connected with other aspects of the everyday world through different communicative practices. The empirical results of this pilot study are substantiated on the basis of three key categories (construction of social relationships, integration strategies and emotional and mental transfer effects).
tigated in the context of everyday routine. The analysis focuses on the meaning of games but not as solely representing something beyond everyday life and thus taking into consideration the numerous transgressions of gameplay. Building upon a media ethnographic-oriented approach the study shows how the browser game Hattrick is not only embedded in the daily routines of users, but also at the same time closely connected with other aspects of the everyday world through different communicative practices. The empirical results of this pilot study are substantiated on the basis of three key categories (construction of social relationships, integration strategies and emotional and mental transfer effects).
Translated title of the contribution | Online Gaming in Everyday Life: A Media Ethnographical Analysis of the Appropriation of the Online Football Manager Hattrick |
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Original language | German |
Journal | SC|M - Studies in Communication | Media |
Volume | 1 |
Issue number | 2 |
Pages (from-to) | 257-282 |
Number of pages | 26 |
ISSN | 2192-4007 |
DOIs | |
Publication status | Published - 01.01.2012 |
- Media and communication studies - Appropriation, Everyday life, magic circle, media enthnography, mediatization, Online games