Jeffrey Wimmer

Prof. Dr.

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Prof. Dr. Jeffrey Wimmer

  1. 2012
  2. Published

    Digital game culture(s) as prototype(s) of mediatization and commercialization of society: The World Cyber Games 2008 in Cologne as an Example

    Wimmer, J., 01.01.2012, Computer games and new media cultures: A Handbook of Digital Games Studies. Fromme, J. & Unger, A. (eds.). Dordrecht: Springer, p. 525-540 16 p.

    Research output: Contributions to collected editions/worksChapterpeer-review

  3. Published
  4. Published

    Alles unter Kontrolle? Exzessive Nutzung von Unterhaltungsangeboten in neuen Medien

    Wimmer, J., 2012, Unterhaltung in neuen Medien: Perspektiven zur Rezeption und Wirkung von Online-Medien und interaktiven Unterhaltungsformaten. Reinecke, L. & Trepte, S. (eds.). Köln: Herbert von Halem Verlag, p. 397-413 16 p. (Unterhaltungsforschung; vol. 7).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  5. Published

    Applied Playfulness: Proceedings of the Vienna Games Conference 2011: Future and Reality of Gaming

    Wimmer, J. (ed.), Mitgutsch, K. (ed.) & Rosenstingl, H. (ed.), 2012, Wien: New Academic Press. 300 p.

    Research output: Books and anthologiesConference proceedingsResearch

  6. Published

    "Bowling alone together“: Der Zusammenhang von Sozialkapital und Ungleichheit in virtuellen Spielwelten

    Wimmer, J., 2012, Ungleichheit: medien- und kommunikationssoziologische Perspektiven. Stegbauer, C. (ed.). Wiesbaden: VS Verlag für Sozialwissenschaften, p. 323-344 22 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearchpeer-review

  7. Published

    Leitpotential kritischer Gegenöffentlichkeiten. Eine kritische Meta-Analyse bisheriger Forschung

    Wimmer, J., 2012, Leitmedien: Konzepte – Relevanz – Geschichte. Gendolla, P., Ligensa, A. & Müller, D. (eds.). Bielefeld: transcript Verlag, Vol. 1. p. 127-150 24 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  8. Published

    Soziale Welten ohne Berührungen: Zum sozialen Potenzial mediatisierter Spielwelten

    Wimmer, J., 2012, Körperkontakt: Interdisziplinäre Erkundungen . Schmidt, R-B. & Schetsche, M. (eds.). Gießen: Psychosozial-Verlag, p. 253-268 16 p.

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

  9. Published

    The professional identity of gameworkers revisited: A qualitative inquiry on the case example of German professionals.

    Wimmer, J. & Sitnikova, T., 2012, In: Eludamos - Journal for Computer Game Culture. 6, 1, p. 153-169 18 p.

    Research output: Journal contributionsJournal articlesResearch

  10. Published

    The times they are a-changin’: The digital transformation of ‘classic’ counter-public spheres

    Wimmer, J., 2012, In: Casopis za upravljanje komuniciranjem. 7, 23, p. 5-22 18 p.

    Research output: Journal contributionsJournal articlesResearch

  11. 2011
  12. Published

    Das Publikum virtueller Welten

    Wimmer, J., 2011, Augmented Reality: Mensch, Raum und Virtualität. Hemmerling, M. (ed.). Paderborn: Wilhelm Fink Verlag, p. 147-161 15 p. (PerceptionLab; no. 1).

    Research output: Contributions to collected editions/worksContributions to collected editions/anthologiesResearch

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